#include "Game/AI/Query/queryCheckElapsedTimeOfMiniGame.h" #include namespace uking::query { CheckElapsedTimeOfMiniGame::CheckElapsedTimeOfMiniGame(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckElapsedTimeOfMiniGame::~CheckElapsedTimeOfMiniGame() = default; // FIXME: implement int CheckElapsedTimeOfMiniGame::doQuery() { return -1; } void CheckElapsedTimeOfMiniGame::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void CheckElapsedTimeOfMiniGame::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query