#include "Game/AI/Query/queryCheckEquipArmorSeriesType.h" #include namespace uking::query { CheckEquipArmorSeriesType::CheckEquipArmorSeriesType(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckEquipArmorSeriesType::~CheckEquipArmorSeriesType() = default; // FIXME: implement int CheckEquipArmorSeriesType::doQuery() { return -1; } void CheckEquipArmorSeriesType::loadParams(const evfl::QueryArg& arg) { loadBool(arg.param_accessor, "CheckHead"); loadBool(arg.param_accessor, "CheckUpper"); loadBool(arg.param_accessor, "CheckLower"); loadString(arg.param_accessor, "CheckType"); } void CheckEquipArmorSeriesType::loadParams() { getDynamicParam(&mCheckHead, "CheckHead"); getDynamicParam(&mCheckUpper, "CheckUpper"); getDynamicParam(&mCheckLower, "CheckLower"); getDynamicParam(&mCheckType, "CheckType"); } } // namespace uking::query