#include "Game/AI/Query/queryCheckEquipment.h" #include namespace uking::query { CheckEquipment::CheckEquipment(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckEquipment::~CheckEquipment() = default; // FIXME: implement int CheckEquipment::doQuery() { return -1; } void CheckEquipment::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "EquipItemName"); } void CheckEquipment::loadParams() { getDynamicParam(&mEquipItemName, "EquipItemName"); } } // namespace uking::query