#pragma once #include "KingSystem/ActorSystem/actAiQuery.h" namespace uking::query { class CheckGameDataFloat : public ksys::act::ai::Query { SEAD_RTTI_OVERRIDE(CheckGameDataFloat, Query) public: explicit CheckGameDataFloat(const InitArg& arg); ~CheckGameDataFloat() override; int doQuery() override; void loadParams() override; void loadParams(const evfl::QueryArg& arg) override; protected: float* mValue{}; sead::SafeString mGameDataFloatName{}; sead::SafeString mOperator{}; }; } // namespace uking::query