#include "Game/AI/Query/queryCheckGameDataInt.h" #include namespace uking::query { CheckGameDataInt::CheckGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckGameDataInt::~CheckGameDataInt() = default; // FIXME: implement int CheckGameDataInt::doQuery() { return -1; } void CheckGameDataInt::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Value"); loadString(arg.param_accessor, "GameDataIntName"); loadString(arg.param_accessor, "Operator"); } void CheckGameDataInt::loadParams() { getDynamicParam(&mValue, "Value"); getDynamicParam(&mGameDataIntName, "GameDataIntName"); getDynamicParam(&mOperator, "Operator"); } } // namespace uking::query