#include "Game/AI/Query/queryCheckHorseCustomizeSelect.h" #include #include "KingSystem/GameData/gdtCommonFlagsUtils.h" namespace uking::query { CheckHorseCustomizeSelect::CheckHorseCustomizeSelect(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckHorseCustomizeSelect::~CheckHorseCustomizeSelect() = default; int CheckHorseCustomizeSelect::doQuery() { if (ksys::gdt::getFlag_Shop_IsDecide()) { s32 state = ksys::gdt::getFlag_Shop_CurrentItemState(); if (state == 0) return 0; if (state == 0xF) return 1; } return 2; } void CheckHorseCustomizeSelect::loadParams(const evfl::QueryArg& arg) {} void CheckHorseCustomizeSelect::loadParams() {} } // namespace uking::query