#include "Game/AI/Query/queryCheckManufactResult.h" #include namespace uking::query { CheckManufactResult::CheckManufactResult(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckManufactResult::~CheckManufactResult() = default; // FIXME: implement int CheckManufactResult::doQuery() { return -1; } void CheckManufactResult::loadParams(const evfl::QueryArg& arg) {} void CheckManufactResult::loadParams() {} } // namespace uking::query