#include "Game/AI/Query/queryCheckMapArea.h" #include namespace uking::query { CheckMapArea::CheckMapArea(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckMapArea::~CheckMapArea() = default; // FIXME: implement int CheckMapArea::doQuery() { return -1; } void CheckMapArea::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "MapAreaName"); } void CheckMapArea::loadParams() { getDynamicParam(&mMapAreaName, "MapAreaName"); } } // namespace uking::query