#include "Game/AI/Query/queryCheckMaterialValue.h" #include #include "KingSystem/GameData/gdtManager.h" namespace uking::query { CheckMaterialValue::CheckMaterialValue(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckMaterialValue::~CheckMaterialValue() = default; int CheckMaterialValue::doQuery() { int mat = 0; auto* gdm = ksys::gdt::Manager::instance(); if (!gdm) return 0; gdm->getParamBypassPerm().get().getS32(&mat, "AllMaterialValue"); return mat > 0; } void CheckMaterialValue::loadParams(const evfl::QueryArg& arg) {} void CheckMaterialValue::loadParams() {} } // namespace uking::query