#include "Game/AI/Query/queryCheckMiniGameTimeOver.h" #include namespace uking::query { CheckMiniGameTimeOver::CheckMiniGameTimeOver(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckMiniGameTimeOver::~CheckMiniGameTimeOver() = default; // FIXME: implement int CheckMiniGameTimeOver::doQuery() { return -1; } void CheckMiniGameTimeOver::loadParams(const evfl::QueryArg& arg) {} void CheckMiniGameTimeOver::loadParams() {} } // namespace uking::query