#include "Game/AI/Query/queryCheckPlacedItemSaled.h" #include #include "KingSystem/GameData/gdtManager.h" namespace uking::query { CheckPlacedItemSaled::CheckPlacedItemSaled(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlacedItemSaled::~CheckPlacedItemSaled() = default; int CheckPlacedItemSaled::doQuery() { auto* gdm = ksys::gdt::Manager::instance(); int state = 2; if (gdm != nullptr) { gdm->getParamBypassPerm().get().getS32(&state, "PlacedItemCountState"); if (state == 3) { state = 1; } } return state; } void CheckPlacedItemSaled::loadParams(const evfl::QueryArg& arg) {} void CheckPlacedItemSaled::loadParams() {} } // namespace uking::query