#include "Game/AI/Query/queryCheckPlayerDeadCause.h" #include namespace uking::query { CheckPlayerDeadCause::CheckPlayerDeadCause(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerDeadCause::~CheckPlayerDeadCause() = default; // FIXME: implement int CheckPlayerDeadCause::doQuery() { return -1; } void CheckPlayerDeadCause::loadParams(const evfl::QueryArg& arg) {} void CheckPlayerDeadCause::loadParams() {} } // namespace uking::query