#include "Game/AI/Query/queryCheckPlayerFastFadeDead.h" #include namespace uking::query { CheckPlayerFastFadeDead::CheckPlayerFastFadeDead(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerFastFadeDead::~CheckPlayerFastFadeDead() = default; // FIXME: implement int CheckPlayerFastFadeDead::doQuery() { return -1; } void CheckPlayerFastFadeDead::loadParams(const evfl::QueryArg& arg) {} void CheckPlayerFastFadeDead::loadParams() {} } // namespace uking::query