#include "Game/AI/Query/queryCheckPlayerHellType.h" #include namespace uking::query { CheckPlayerHellType::CheckPlayerHellType(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerHellType::~CheckPlayerHellType() = default; // FIXME: implement int CheckPlayerHellType::doQuery() { return -1; } void CheckPlayerHellType::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "PlayerHellType"); } void CheckPlayerHellType::loadParams() { getDynamicParam(&mPlayerHellType, "PlayerHellType"); } } // namespace uking::query