#include "Game/AI/Query/queryCheckPlayerPullSwordFailEnd.h" #include namespace uking::query { CheckPlayerPullSwordFailEnd::CheckPlayerPullSwordFailEnd(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerPullSwordFailEnd::~CheckPlayerPullSwordFailEnd() = default; // FIXME: implement int CheckPlayerPullSwordFailEnd::doQuery() { return -1; } void CheckPlayerPullSwordFailEnd::loadParams(const evfl::QueryArg& arg) {} void CheckPlayerPullSwordFailEnd::loadParams() {} } // namespace uking::query