#include "Game/AI/Query/queryCheckPlayerState.h" #include namespace uking::query { CheckPlayerState::CheckPlayerState(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerState::~CheckPlayerState() = default; // FIXME: implement int CheckPlayerState::doQuery() { return -1; } void CheckPlayerState::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "PlayerState"); } void CheckPlayerState::loadParams() { getDynamicParam(&mPlayerState, "PlayerState"); } } // namespace uking::query