#include "Game/AI/Query/queryCheckPlayerWeaponFired.h" #include namespace uking::query { CheckPlayerWeaponFired::CheckPlayerWeaponFired(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckPlayerWeaponFired::~CheckPlayerWeaponFired() = default; // FIXME: implement int CheckPlayerWeaponFired::doQuery() { return -1; } void CheckPlayerWeaponFired::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CheckFireType"); } void CheckPlayerWeaponFired::loadParams() { getDynamicParam(&mCheckFireType, "CheckFireType"); } } // namespace uking::query