#pragma once #include "KingSystem/ActorSystem/actAiQuery.h" namespace uking::query { class CheckPlayerWeaponFired : public ksys::act::ai::Query { SEAD_RTTI_OVERRIDE(CheckPlayerWeaponFired, Query) public: explicit CheckPlayerWeaponFired(const InitArg& arg); ~CheckPlayerWeaponFired() override; int doQuery() override; void loadParams() override; void loadParams(const evfl::QueryArg& arg) override; protected: int* mCheckFireType{}; }; } // namespace uking::query