#include "Game/AI/Query/queryCheckRainRatio.h" #include namespace uking::query { CheckRainRatio::CheckRainRatio(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckRainRatio::~CheckRainRatio() = default; // FIXME: implement int CheckRainRatio::doQuery() { return -1; } void CheckRainRatio::loadParams(const evfl::QueryArg& arg) { loadFloat(arg.param_accessor, "RainRatio"); } void CheckRainRatio::loadParams() { getDynamicParam(&mRainRatio, "RainRatio"); } } // namespace uking::query