#include "Game/AI/Query/queryCheckRoad.h" #include namespace uking::query { CheckRoad::CheckRoad(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckRoad::~CheckRoad() = default; // FIXME: implement int CheckRoad::doQuery() { return -1; } void CheckRoad::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "RoadId"); } void CheckRoad::loadParams() { getDynamicParam(&mRoadId, "RoadId"); } } // namespace uking::query