#include "Game/AI/Query/queryCheckTime.h" #include namespace uking::query { CheckTime::CheckTime(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckTime::~CheckTime() = default; // FIXME: implement int CheckTime::doQuery() { return -1; } void CheckTime::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Hour"); loadInt(arg.param_accessor, "Minute"); loadString(arg.param_accessor, "ConditionType"); } void CheckTime::loadParams() { getDynamicParam(&mHour, "Hour"); getDynamicParam(&mMinute, "Minute"); getDynamicParam(&mConditionType, "ConditionType"); } } // namespace uking::query