#include "Game/AI/Query/queryCheckWarpMist.h" #include #include "KingSystem/World/worldManager.h" namespace uking::query { CheckWarpMist::CheckWarpMist(const InitArg& arg) : ksys::act::ai::Query(arg) {} CheckWarpMist::~CheckWarpMist() = default; int CheckWarpMist::doQuery() { return ksys::world::Manager::instance()->getEnvMgr()->getWarpMistIntensity() > 0.0f; } void CheckWarpMist::loadParams(const evfl::QueryArg& arg) {} void CheckWarpMist::loadParams() {} } // namespace uking::query