#pragma once #include "KingSystem/ActorSystem/actAiQuery.h" namespace uking::query { class CompareGameDataFloat : public ksys::act::ai::Query { SEAD_RTTI_OVERRIDE(CompareGameDataFloat, Query) public: explicit CompareGameDataFloat(const InitArg& arg); ~CompareGameDataFloat() override; int doQuery() override; void loadParams() override; void loadParams(const evfl::QueryArg& arg) override; protected: sead::SafeString mGameDataFloatName_A{}; sead::SafeString mOperator{}; sead::SafeString mGameDataFloatName_B{}; }; } // namespace uking::query