#include "Game/AI/Query/queryCompareGameDataInt.h" #include namespace uking::query { CompareGameDataInt::CompareGameDataInt(const InitArg& arg) : ksys::act::ai::Query(arg) {} CompareGameDataInt::~CompareGameDataInt() = default; // FIXME: implement int CompareGameDataInt::doQuery() { return -1; } void CompareGameDataInt::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "GameDataIntName_A"); loadString(arg.param_accessor, "GameDataIntName_B"); loadString(arg.param_accessor, "Operator"); } void CompareGameDataInt::loadParams() { getDynamicParam(&mGameDataIntName_A, "GameDataIntName_A"); getDynamicParam(&mGameDataIntName_B, "GameDataIntName_B"); getDynamicParam(&mOperator, "Operator"); } } // namespace uking::query