#pragma once #include "KingSystem/ActorSystem/actAiQuery.h" namespace uking::query { class CompareGameDataTime : public ksys::act::ai::Query { SEAD_RTTI_OVERRIDE(CompareGameDataTime, Query) public: explicit CompareGameDataTime(const InitArg& arg); ~CompareGameDataTime() override; int doQuery() override; void loadParams() override; void loadParams(const evfl::QueryArg& arg) override; protected: sead::SafeString mGameDataIntMinA{}; sead::SafeString mGameDataIntSecA{}; sead::SafeString mGameDataIntMilliA{}; sead::SafeString mGameDataIntMinB{}; sead::SafeString mGameDataIntSecB{}; sead::SafeString mGameDataIntMilliB{}; }; } // namespace uking::query