#include "Game/AI/Query/queryComparePlayerHeart.h" #include namespace uking::query { ComparePlayerHeart::ComparePlayerHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerHeart::~ComparePlayerHeart() = default; // FIXME: implement int ComparePlayerHeart::doQuery() { return -1; } void ComparePlayerHeart::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerHeart::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query