#include "Game/AI/Query/queryComparePlayerMaxHeart.h" #include namespace uking::query { ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {} ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default; // FIXME: implement int ComparePlayerMaxHeart::doQuery() { return -1; } void ComparePlayerMaxHeart::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Threshold"); } void ComparePlayerMaxHeart::loadParams() { getDynamicParam(&mThreshold, "Threshold"); } } // namespace uking::query