#include "Game/AI/Query/queryCountFlag4.h" #include namespace uking::query { CountFlag4::CountFlag4(const InitArg& arg) : ksys::act::ai::Query(arg) {} CountFlag4::~CountFlag4() = default; // FIXME: implement int CountFlag4::doQuery() { return -1; } void CountFlag4::loadParams(const evfl::QueryArg& arg) { loadString(arg.param_accessor, "GameDataFlagNo0"); loadString(arg.param_accessor, "GameDataFlagNo1"); loadString(arg.param_accessor, "GameDataFlagNo2"); loadString(arg.param_accessor, "GameDataFlagNo3"); loadString(arg.param_accessor, "GameDataFlagNo4"); } void CountFlag4::loadParams() { getDynamicParam(&mGameDataFlagNo0, "GameDataFlagNo0"); getDynamicParam(&mGameDataFlagNo1, "GameDataFlagNo1"); getDynamicParam(&mGameDataFlagNo2, "GameDataFlagNo2"); getDynamicParam(&mGameDataFlagNo3, "GameDataFlagNo3"); getDynamicParam(&mGameDataFlagNo4, "GameDataFlagNo4"); } } // namespace uking::query