#include "Game/AI/Query/queryEnemyRestLifeRate.h" #include namespace uking::query { EnemyRestLifeRate::EnemyRestLifeRate(const InitArg& arg) : ksys::act::ai::Query(arg) {} EnemyRestLifeRate::~EnemyRestLifeRate() = default; // FIXME: implement int EnemyRestLifeRate::doQuery() { return -1; } void EnemyRestLifeRate::loadParams(const evfl::QueryArg& arg) { loadFloat(arg.param_accessor, "CheckRate"); } void EnemyRestLifeRate::loadParams() { getDynamicParam(&mCheckRate, "CheckRate"); } } // namespace uking::query