#include "Game/AI/Query/queryHasCookResultInPorch.h" #include namespace uking::query { HasCookResultInPorch::HasCookResultInPorch(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasCookResultInPorch::~HasCookResultInPorch() = default; // FIXME: implement int HasCookResultInPorch::doQuery() { return -1; } void HasCookResultInPorch::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Count"); loadString(arg.param_accessor, "PorchItemName"); loadString(arg.param_accessor, "CookEffectType"); } void HasCookResultInPorch::loadParams() { getDynamicParam(&mCount, "Count"); getDynamicParam(&mPorchItemName, "PorchItemName"); getDynamicParam(&mCookEffectType, "CookEffectType"); } } // namespace uking::query