#include "Game/AI/Query/queryHasPorchArrow.h" #include namespace uking::query { HasPorchArrow::HasPorchArrow(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchArrow::~HasPorchArrow() = default; // FIXME: implement int HasPorchArrow::doQuery() { return -1; } void HasPorchArrow::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "CheckNum"); } void HasPorchArrow::loadParams() { getDynamicParam(&mCheckNum, "CheckNum"); } } // namespace uking::query