#include "Game/AI/Query/queryHasPorchItemByCategory.h" #include namespace uking::query { HasPorchItemByCategory::HasPorchItemByCategory(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasPorchItemByCategory::~HasPorchItemByCategory() = default; // FIXME: implement int HasPorchItemByCategory::doQuery() { return -1; } void HasPorchItemByCategory::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Category"); loadInt(arg.param_accessor, "Count"); } void HasPorchItemByCategory::loadParams() { getDynamicParam(&mCategory, "Category"); getDynamicParam(&mCount, "Count"); } } // namespace uking::query