#include "Game/AI/Query/queryHasSetItem.h" #include namespace uking::query { HasSetItem::HasSetItem(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasSetItem::~HasSetItem() = default; // FIXME: implement int HasSetItem::doQuery() { return -1; } void HasSetItem::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "Count"); loadString(arg.param_accessor, "ItemName"); } void HasSetItem::loadParams() { getDynamicParam(&mCount, "Count"); getDynamicParam(&mItemName, "ItemName"); } } // namespace uking::query