#include "Game/AI/Query/queryHasSpecificArmorSeries.h" #include namespace uking::query { HasSpecificArmorSeries::HasSpecificArmorSeries(const InitArg& arg) : ksys::act::ai::Query(arg) {} HasSpecificArmorSeries::~HasSpecificArmorSeries() = default; // FIXME: implement int HasSpecificArmorSeries::doQuery() { return -1; } void HasSpecificArmorSeries::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "SeriesType"); } void HasSpecificArmorSeries::loadParams() { getDynamicParam(&mSeriesType, "SeriesType"); } } // namespace uking::query