#include "Game/AI/Query/queryIsCurrentCDungeonStage.h" #include #include "KingSystem/System/StageInfo.h" namespace uking::query { IsCurrentCDungeonStage::IsCurrentCDungeonStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsCurrentCDungeonStage::~IsCurrentCDungeonStage() = default; int IsCurrentCDungeonStage::doQuery() { return ksys::StageInfo::sIsCDungeon; } void IsCurrentCDungeonStage::loadParams(const evfl::QueryArg& arg) {} void IsCurrentCDungeonStage::loadParams() {} } // namespace uking::query