#include "Game/AI/Query/queryIsCurrentMainFieldDungeonStage.h" #include #include "KingSystem/System/StageInfo.h" namespace uking::query { IsCurrentMainFieldDungeonStage::IsCurrentMainFieldDungeonStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsCurrentMainFieldDungeonStage::~IsCurrentMainFieldDungeonStage() = default; int IsCurrentMainFieldDungeonStage::doQuery() { return ksys::StageInfo::sIsMainFieldDungeon; } void IsCurrentMainFieldDungeonStage::loadParams(const evfl::QueryArg& arg) {} void IsCurrentMainFieldDungeonStage::loadParams() {} } // namespace uking::query