#include "Game/AI/Query/queryIsCurrentMainFieldStage.h" #include #include "Game/gameScene.h" namespace uking::query { IsCurrentMainFieldStage::IsCurrentMainFieldStage(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsCurrentMainFieldStage::~IsCurrentMainFieldStage() = default; int IsCurrentMainFieldStage::doQuery() { return GameScene::getCurrentMapType() == "MainField"; } void IsCurrentMainFieldStage::loadParams(const evfl::QueryArg& arg) {} void IsCurrentMainFieldStage::loadParams() {} } // namespace uking::query