#include "Game/AI/Query/queryIsHorseFamiliarityPassedAlready.h" #include namespace uking::query { IsHorseFamiliarityPassedAlready::IsHorseFamiliarityPassedAlready(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsHorseFamiliarityPassedAlready::~IsHorseFamiliarityPassedAlready() = default; // FIXME: implement int IsHorseFamiliarityPassedAlready::doQuery() { return -1; } void IsHorseFamiliarityPassedAlready::loadParams(const evfl::QueryArg& arg) {} void IsHorseFamiliarityPassedAlready::loadParams() {} } // namespace uking::query