#include "Game/AI/Query/queryIsIgnitionByArrowFire.h" #include namespace uking::query { IsIgnitionByArrowFire::IsIgnitionByArrowFire(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsIgnitionByArrowFire::~IsIgnitionByArrowFire() = default; // FIXME: implement int IsIgnitionByArrowFire::doQuery() { return -1; } void IsIgnitionByArrowFire::loadParams(const evfl::QueryArg& arg) {} void IsIgnitionByArrowFire::loadParams() {} } // namespace uking::query