#include "Game/AI/Query/queryIsItemInStock.h" #include #include "KingSystem/GameData/gdtManager.h" namespace uking::query { IsItemInStock::IsItemInStock(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsItemInStock::~IsItemInStock() = default; int IsItemInStock::doQuery() { auto* gdm = ksys::gdt::Manager::instance(); if (gdm != nullptr) { s32 state = -1; if (!gdm->getParam().get().getS32(&state, "Shop_CurrentItemState")) return 1; if (state == 1) return 0; } return 1; } void IsItemInStock::loadParams(const evfl::QueryArg& arg) {} void IsItemInStock::loadParams() {} } // namespace uking::query