#include "Game/AI/Query/queryIsNeedEquipWeapon.h" #include namespace uking::query { IsNeedEquipWeapon::IsNeedEquipWeapon(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsNeedEquipWeapon::~IsNeedEquipWeapon() = default; // FIXME: implement int IsNeedEquipWeapon::doQuery() { return -1; } void IsNeedEquipWeapon::loadParams(const evfl::QueryArg& arg) {} void IsNeedEquipWeapon::loadParams() {} } // namespace uking::query