#include "Game/AI/Query/queryIsOnInstEventFlag.h" #include namespace uking::query { IsOnInstEventFlag::IsOnInstEventFlag(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsOnInstEventFlag::~IsOnInstEventFlag() = default; // FIXME: implement int IsOnInstEventFlag::doQuery() { return -1; } void IsOnInstEventFlag::loadParams(const evfl::QueryArg& arg) {} void IsOnInstEventFlag::loadParams() {} } // namespace uking::query