#include "Game/AI/Query/queryIsOwnedHorseAssociated.h" #include namespace uking::query { IsOwnedHorseAssociated::IsOwnedHorseAssociated(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsOwnedHorseAssociated::~IsOwnedHorseAssociated() = default; // FIXME: implement int IsOwnedHorseAssociated::doQuery() { return -1; } void IsOwnedHorseAssociated::loadParams(const evfl::QueryArg& arg) { loadBool(arg.param_accessor, "IsRidden"); } void IsOwnedHorseAssociated::loadParams() { getDynamicParam(&mIsRidden, "IsRidden"); } } // namespace uking::query