#include "Game/AI/Query/queryIsPlayerGrounded.h" #include namespace uking::query { IsPlayerGrounded::IsPlayerGrounded(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsPlayerGrounded::~IsPlayerGrounded() = default; // FIXME: implement int IsPlayerGrounded::doQuery() { return -1; } void IsPlayerGrounded::loadParams(const evfl::QueryArg& arg) {} void IsPlayerGrounded::loadParams() {} } // namespace uking::query