#include "Game/AI/Query/queryIsWeaponDrawn.h" #include namespace uking::query { IsWeaponDrawn::IsWeaponDrawn(const InitArg& arg) : ksys::act::ai::Query(arg) {} IsWeaponDrawn::~IsWeaponDrawn() = default; // FIXME: implement int IsWeaponDrawn::doQuery() { return -1; } void IsWeaponDrawn::loadParams(const evfl::QueryArg& arg) {} void IsWeaponDrawn::loadParams() {} } // namespace uking::query