#include "Game/AI/Query/queryKeyInputCheck.h" #include namespace uking::query { KeyInputCheck::KeyInputCheck(const InitArg& arg) : ksys::act::ai::Query(arg) {} KeyInputCheck::~KeyInputCheck() = default; // FIXME: implement int KeyInputCheck::doQuery() { return -1; } void KeyInputCheck::loadParams(const evfl::QueryArg& arg) { loadInt(arg.param_accessor, "ValidInput"); } void KeyInputCheck::loadParams() { getDynamicParam(&mValidInput, "ValidInput"); } } // namespace uking::query