#include "Game/AI/Query/queryWhatDungeonType.h" #include #include "KingSystem/World/worldManager.h" namespace uking::query { WhatDungeonType::WhatDungeonType(const InitArg& arg) : ksys::act::ai::Query(arg) {} WhatDungeonType::~WhatDungeonType() = default; int WhatDungeonType::doQuery() { return u8(ksys::world::Manager::instance()->getDungeonType()); } void WhatDungeonType::loadParams(const evfl::QueryArg& arg) {} void WhatDungeonType::loadParams() {} } // namespace uking::query