#include "Game/AI/Query/queryWhatMoonName.h" #include #include "KingSystem/World/worldManager.h" namespace uking::query { WhatMoonName::WhatMoonName(const InitArg& arg) : ksys::act::ai::Query(arg) {} WhatMoonName::~WhatMoonName() = default; int WhatMoonName::doQuery() { auto* tm = ksys::world::Manager::instance()->getTimeMgr(); return static_cast(tm->getMoonType()); } void WhatMoonName::loadParams(const evfl::QueryArg& arg) {} void WhatMoonName::loadParams() {} } // namespace uking::query