// DO NOT MAKE MAJOR EDITS. This file is automatically generated. // For major edits, please edit the generator script (ai_generate_queries.py) instead. // If edits are made to this file, make sure they are not lost when the generator is re-run. #include "Game/AI/aiActionFactories.h" #include #include "Game/AI/Action/actionASPlaySimpleAnmDriven.h" #include "Game/AI/Action/actionActivateAttackSensor.h" #include "Game/AI/Action/actionActorInfoToGameDataFloat.h" #include "Game/AI/Action/actionActorInfoToGameDataInt.h" #include "Game/AI/Action/actionActorInfoToGameDataVec3.h" #include "Game/AI/Action/actionAddAutoPlacementCreator.h" #include "Game/AI/Action/actionAddNoUseTerritoryCounter.h" #include "Game/AI/Action/actionAddRigidBody.h" #include "Game/AI/Action/actionAdvanceTime.h" #include "Game/AI/Action/actionAirOctaFloat.h" #include "Game/AI/Action/actionAirOctaMgr.h" #include "Game/AI/Action/actionAirOctaNoticeTurn.h" #include "Game/AI/Action/actionAirOctaReactionKorog.h" #include "Game/AI/Action/actionAirOctaWoodBridge.h" #include "Game/AI/Action/actionAirWallAction.h" #include "Game/AI/Action/actionAirWallCurseGanon.h" #include "Game/AI/Action/actionAirWallHorse.h" #include "Game/AI/Action/actionAlarmLynelTag.h" #include "Game/AI/Action/actionAlertNearbyEnemies.h" #include "Game/AI/Action/actionAmbushThrown.h" #include "Game/AI/Action/actionAnchorSummon.h" #include "Game/AI/Action/actionAngry.h" #include "Game/AI/Action/actionAnimMatrixDriven.h" #include "Game/AI/Action/actionAnimTimingAttackMove.h" #include "Game/AI/Action/actionAnimalASPlayCheckMoveDir.h" #include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h" #include "Game/AI/Action/actionAnimalEatAction.h" #include "Game/AI/Action/actionAnimalElectricParalysis.h" #include "Game/AI/Action/actionAnimalFollow.h" #include "Game/AI/Action/actionAnimalFreeze.h" #include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h" #include "Game/AI/Action/actionAnimalMove.h" #include "Game/AI/Action/actionAnimalMoveStraightTimed.h" #include "Game/AI/Action/actionAnimalNavMeshMove.h" #include "Game/AI/Action/actionAnimalNoCheckMove.h" #include "Game/AI/Action/actionAnimalPlayASAndKeepOnGround.h" #include "Game/AI/Action/actionAnimalStop.h" #include "Game/AI/Action/actionAnimalTurn.h" #include "Game/AI/Action/actionAnimeDrivenTurn.h" #include "Game/AI/Action/actionAnmArmorBindAction.h" #include "Game/AI/Action/actionAnmBackMove.h" #include "Game/AI/Action/actionAnmBlownOff.h" #include "Game/AI/Action/actionAnmBlownOffBackward.h" #include "Game/AI/Action/actionAnmDamage.h" #include "Game/AI/Action/actionAnmDirectionMove.h" #include "Game/AI/Action/actionAnmDrivenHover.h" #include "Game/AI/Action/actionAnmDrivenHoverTurn.h" #include "Game/AI/Action/actionAnmDrivenMoveAttack.h" #include "Game/AI/Action/actionAnmDrivenSpeedBackWalk.h" #include "Game/AI/Action/actionAnmTimingBackWalk.h" #include "Game/AI/Action/actionAnmToRagdollDie.h" #include "Game/AI/Action/actionAnmUpDownMove.h" #include "Game/AI/Action/actionAppear.h" #include "Game/AI/Action/actionAppearDeathCounter.h" #include "Game/AI/Action/actionAppearFullPouchInfo.h" #include "Game/AI/Action/actionAppearGameOver.h" #include "Game/AI/Action/actionAppearMagneForce.h" #include "Game/AI/Action/actionAppearNumDungeonClearSeal.h" #include "Game/AI/Action/actionAppearNumHeroSeal.h" #include "Game/AI/Action/actionAppearNumKorokNuts.h" #include "Game/AI/Action/actionAppearNumTargets.h" #include "Game/AI/Action/actionApplyHorizontalImpulse.h" #include "Game/AI/Action/actionApplyMoveImpulse.h" #include "Game/AI/Action/actionApplyMoveTrigger.h" #include "Game/AI/Action/actionAreaActorObserveByActorTag.h" #include "Game/AI/Action/actionAreaActorObserveByGroup.h" #include "Game/AI/Action/actionAreaBase.h" #include "Game/AI/Action/actionAreaBottomTag.h" #include "Game/AI/Action/actionAreaFireObserve.h" #include "Game/AI/Action/actionAreaHorseSpeedLimitAction.h" #include "Game/AI/Action/actionAreaLocation.h" #include "Game/AI/Action/actionAreaObserveActorAction.h" #include "Game/AI/Action/actionAreaOutRecreateActorAction.h" #include "Game/AI/Action/actionAreaRecreateActorAction.h" #include "Game/AI/Action/actionAreaRoot.h" #include "Game/AI/Action/actionArmorBindAction.h" #include "Game/AI/Action/actionArmorBindNodeAction.h" #include "Game/AI/Action/actionArmorBindWithAS.h" #include "Game/AI/Action/actionArrowShootHoming.h" #include "Game/AI/Action/actionArrowShootMove.h" #include "Game/AI/Action/actionArrowShootMoveForLargeObject.h" #include "Game/AI/Action/actionArrowShootMoveWithStickOffset.h" #include "Game/AI/Action/actionArrowSkyShootMove.h" #include "Game/AI/Action/actionAscendingCurrent.h" #include "Game/AI/Action/actionAscendingCurrentFixedSize.h" #include "Game/AI/Action/actionAscendingCurrentShieldable.h" #include "Game/AI/Action/actionAssassinBossIronBallAppear.h" #include "Game/AI/Action/actionAssassinBossIronBallAtkWithRot.h" #include "Game/AI/Action/actionAssassinBossIronBallAttack.h" #include "Game/AI/Action/actionAssassinBossIronMagicChargeShot.h" #include "Game/AI/Action/actionAtAndBodyOnWait.h" #include "Game/AI/Action/actionAtOnWait.h" #include "Game/AI/Action/actionAtOnWaitNoHitRope.h" #include "Game/AI/Action/actionAttack.h" #include "Game/AI/Action/actionAttackJumpToTarget.h" #include "Game/AI/Action/actionAttackPartBind.h" #include "Game/AI/Action/actionAwarenessShareOnePartsASPlay.h" #include "Game/AI/Action/actionBackFlip.h" #include "Game/AI/Action/actionBackStep.h" #include "Game/AI/Action/actionBackStepAttack.h" #include "Game/AI/Action/actionBackStepToTargetPos.h" #include "Game/AI/Action/actionBackSwim.h" #include "Game/AI/Action/actionBackToRailFromLava.h" #include "Game/AI/Action/actionBackWalk.h" #include "Game/AI/Action/actionBackWalkWithAS.h" #include "Game/AI/Action/actionBackseatKorokLight.h" #include "Game/AI/Action/actionBackseatKorokWait.h" #include "Game/AI/Action/actionBalloon.h" #include "Game/AI/Action/actionBasicSignalBossAwakeSleep.h" #include "Game/AI/Action/actionBasicSignalChangeDamping.h" #include "Game/AI/Action/actionBasicSignalEnemyForceNotice.h" #include "Game/AI/Action/actionBattleCloseDangerAvoidRun.h" #include "Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h" #include "Game/AI/Action/actionBattleCloseExplosivesGuardRun.h" #include "Game/AI/Action/actionBattleCloseGuardRun.h" #include "Game/AI/Action/actionBattleCloseGuardWalk.h" #include "Game/AI/Action/actionBattleCloseLevelFlyMove.h" #include "Game/AI/Action/actionBattleCloseMeanderGuardRun.h" #include "Game/AI/Action/actionBattleCloseMeanderRun.h" #include "Game/AI/Action/actionBattleCloseMove.h" #include "Game/AI/Action/actionBattleCloseSlippedWalk.h" #include "Game/AI/Action/actionBattleCloseWalk.h" #include "Game/AI/Action/actionBattleDungeonBGMAction.h" #include "Game/AI/Action/actionBattleHover.h" #include "Game/AI/Action/actionBattleLevelFlyMove.h" #include "Game/AI/Action/actionBattleWalk.h" #include "Game/AI/Action/actionBeamMove.h" #include "Game/AI/Action/actionBeamTailDelete.h" #include "Game/AI/Action/actionBeamosStaticBeam.h" #include "Game/AI/Action/actionBecomePreActor.h" #include "Game/AI/Action/actionBecomeSpeaker.h" #include "Game/AI/Action/actionBeeAttack.h" #include "Game/AI/Action/actionBeeDamaged.h" #include "Game/AI/Action/actionBeginObservation.h" #include "Game/AI/Action/actionBeltConveyor.h" #include "Game/AI/Action/actionBikeWarpEffectValueSetter.h" #include "Game/AI/Action/actionBindActionForManyActor.h" #include "Game/AI/Action/actionBindActionUseParentPickInfo.h" #include "Game/AI/Action/actionBindOff.h" #include "Game/AI/Action/actionBindParentAction.h" #include "Game/AI/Action/actionBirdEscape.h" #include "Game/AI/Action/actionBlowOffAttack.h" #include "Game/AI/Action/actionBlownOff.h" #include "Game/AI/Action/actionBolt.h" #include "Game/AI/Action/actionBombExplode.h" #include "Game/AI/Action/actionBoomerangMove.h" #include "Game/AI/Action/actionBowArrowHold.h" #include "Game/AI/Action/actionBowArrowReload.h" #include "Game/AI/Action/actionBowArrowShoot.h" #include "Game/AI/Action/actionBowChildArrowRain.h" #include "Game/AI/Action/actionBowChildCreate.h" #include "Game/AI/Action/actionBowChildDeviceAppear.h" #include "Game/AI/Action/actionBowChildDeviceGaleArrow.h" #include "Game/AI/Action/actionBowChildDeviceNormal.h" #include "Game/AI/Action/actionBowChildReflectBullet.h" #include "Game/AI/Action/actionBrightBowSlowFall.h" #include "Game/AI/Action/actionBulletVertivalRotateOwner.h" #include "Game/AI/Action/actionBurnDamage.h" #include "Game/AI/Action/actionCalcVecLengthToGameData.h" #include "Game/AI/Action/actionCallOvserveActorTag.h" #include "Game/AI/Action/actionCameraAbyss.h" #include "Game/AI/Action/actionCameraAiming.h" #include "Game/AI/Action/actionCameraAiming2.h" #include "Game/AI/Action/actionCameraChase.h" #include "Game/AI/Action/actionCameraClimbObj.h" #include "Game/AI/Action/actionCameraEdit.h" #include "Game/AI/Action/actionCameraEventAnim.h" #include "Game/AI/Action/actionCameraEventAnimFlow.h" #include "Game/AI/Action/actionCameraEventAnimFlowAbs.h" #include "Game/AI/Action/actionCameraEventAnimFlowForMapTower.h" #include "Game/AI/Action/actionCameraEventConnectTypeSpecify.h" #include "Game/AI/Action/actionCameraEventFocusDistSetting.h" #include "Game/AI/Action/actionCameraEventGameOver.h" #include "Game/AI/Action/actionCameraEventIdling.h" #include "Game/AI/Action/actionCameraEventLook.h" #include "Game/AI/Action/actionCameraEventLookDirect.h" #include "Game/AI/Action/actionCameraEventMove.h" #include "Game/AI/Action/actionCameraEventMovePos.h" #include "Game/AI/Action/actionCameraEventMovePosFlow.h" #include "Game/AI/Action/actionCameraEventMultiTalk.h" #include "Game/AI/Action/actionCameraEventOverwriteFar.h" #include "Game/AI/Action/actionCameraEventOverwriteNear.h" #include "Game/AI/Action/actionCameraEventPermitGfxNear.h" #include "Game/AI/Action/actionCameraEventPlayerHideOff.h" #include "Game/AI/Action/actionCameraEventPlayerHideOn.h" #include "Game/AI/Action/actionCameraEventPolarCoordPlayerRel.h" #include "Game/AI/Action/actionCameraEventReserveConnectTime.h" #include "Game/AI/Action/actionCameraEventSavePoint.h" #include "Game/AI/Action/actionCameraEventTalk.h" #include "Game/AI/Action/actionCameraEventTalkManualCtrl.h" #include "Game/AI/Action/actionCameraEventTalkManualCtrlRet.h" #include "Game/AI/Action/actionCameraEventTurn.h" #include "Game/AI/Action/actionCameraFinder.h" #include "Game/AI/Action/actionCameraHorse.h" #include "Game/AI/Action/actionCameraHorseLockOnEmpty.h" #include "Game/AI/Action/actionCameraKeep.h" #include "Game/AI/Action/actionCameraLockOn.h" #include "Game/AI/Action/actionCameraLockOnAimingAt.h" #include "Game/AI/Action/actionCameraMagneCatch.h" #include "Game/AI/Action/actionCameraMotorcycle.h" #include "Game/AI/Action/actionCameraMotorcycleLockOnEmpty.h" #include "Game/AI/Action/actionCameraRevolve.h" #include "Game/AI/Action/actionCameraRotRumble.h" #include "Game/AI/Action/actionCameraRumble.h" #include "Game/AI/Action/actionCameraRumbleLoop.h" #include "Game/AI/Action/actionCameraRumbleStop.h" #include "Game/AI/Action/actionCameraRumbleStopWithDamping.h" #include "Game/AI/Action/actionCameraShieldSurfing.h" #include "Game/AI/Action/actionCameraTail.h" #include "Game/AI/Action/actionCameraVibrate.h" #include "Game/AI/Action/actionCameraWakeboard.h" #include "Game/AI/Action/actionCameraWaterRemainsHowling.h" #include "Game/AI/Action/actionCameraWaterfallClimb.h" #include "Game/AI/Action/actionCapturedActElectricParalyisis.h" #include "Game/AI/Action/actionCapturedActFreeze.h" #include "Game/AI/Action/actionCapturedActKnockBack.h" #include "Game/AI/Action/actionCarried.h" #include "Game/AI/Action/actionCarriedNoHit.h" #include "Game/AI/Action/actionCatch.h" #include "Game/AI/Action/actionChallengeChainRing.h" #include "Game/AI/Action/actionChanegToLog.h" #include "Game/AI/Action/actionChangeChoiceNumMsgFor3DShop.h" #include "Game/AI/Action/actionChangeEmotion.h" #include "Game/AI/Action/actionChangeEnvForEnduranceDungeon.h" #include "Game/AI/Action/actionChangeFreeMovingForDemo.h" #include "Game/AI/Action/actionChangeMiniMapScale.h" #include "Game/AI/Action/actionChangePosture.h" #include "Game/AI/Action/actionChangePostureWithAS.h" #include "Game/AI/Action/actionChangeScene.h" #include "Game/AI/Action/actionChangeScheduleAnchor.h" #include "Game/AI/Action/actionChangeWeaponEquipState.h" #include "Game/AI/Action/actionChargeChemicalWeaponPower.h" #include "Game/AI/Action/actionCheckExistenceOfParticipant.h" #include "Game/AI/Action/actionCheckHorseCustomizeEdit.h" #include "Game/AI/Action/actionChemicalElectricWaterBall.h" #include "Game/AI/Action/actionChemicalPhysBall.h" #include "Game/AI/Action/actionChemicalPhysHitBreakBall.h" #include "Game/AI/Action/actionChemicalStayObject.h" #include "Game/AI/Action/actionChemicalward.h" #include "Game/AI/Action/actionChuchuCommonDownTimer.h" #include "Game/AI/Action/actionChuchuDissappearEscape.h" #include "Game/AI/Action/actionChuchuPreAttack.h" #include "Game/AI/Action/actionCloseArmorProcessing.h" #include "Game/AI/Action/actionCloseClockTime.h" #include "Game/AI/Action/actionCloseItemMenu.h" #include "Game/AI/Action/actionClosePouchAddStockNum.h" #include "Game/AI/Action/actionCollaboShootingStarAreaTag.h" #include "Game/AI/Action/actionCollaboShootingStarBrightTower.h" #include "Game/AI/Action/actionCollaboShootingStartFlying.h" #include "Game/AI/Action/actionCollaborationShootingStarAnchor.h" #include "Game/AI/Action/actionControlBombEffect.h" #include "Game/AI/Action/actionControllerRumble.h" #include "Game/AI/Action/actionCopyMapPinPosition.h" #include "Game/AI/Action/actionCreateActorInAreaBasic.h" #include "Game/AI/Action/actionCreateAndReplaceAssassin.h" #include "Game/AI/Action/actionCreateDragonChallengeXLink.h" #include "Game/AI/Action/actionCreateEpona.h" #include "Game/AI/Action/actionCreateGanonChemicalPillar.h" #include "Game/AI/Action/actionCreateObjectsOfOwnedHorse.h" #include "Game/AI/Action/actionCurseRRematchCount.h" #include "Game/AI/Action/actionCustomDuckingEndAction.h" #include "Game/AI/Action/actionCustomDuckingStartAction.h" #include "Game/AI/Action/actionDRCAppNoUseTag.h" #include "Game/AI/Action/actionDamageField.h" #include "Game/AI/Action/actionDamageTurnByWeakPoint.h" #include "Game/AI/Action/actionDamagedTurn.h" #include "Game/AI/Action/actionDefEscapeFreeMoveAction.h" #include "Game/AI/Action/actionDefRandomMoveAction.h" #include "Game/AI/Action/actionDefTurnAction.h" #include "Game/AI/Action/actionDefeatedHugeEnemyCount.h" #include "Game/AI/Action/actionDelete.h" #include "Game/AI/Action/actionDeleteAllIceBlockForDemo.h" #include "Game/AI/Action/actionDeleteInGround.h" #include "Game/AI/Action/actionDeletePorchItemIncludeEquip.h" #include "Game/AI/Action/actionDemoApplyDamageForPlayer.h" #include "Game/AI/Action/actionDemoBeastGanonGrudgeDrop.h" #include "Game/AI/Action/actionDemoChangeEntityNoHit.h" #include "Game/AI/Action/actionDemoCookPotCook.h" #include "Game/AI/Action/actionDemoDelete.h" #include "Game/AI/Action/actionDemoEnemyReset.h" #include "Game/AI/Action/actionDemoFindPlayer.h" #include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h" #include "Game/AI/Action/actionDemoGetItem.h" #include "Game/AI/Action/actionDemoGetItemAnimStop.h" #include "Game/AI/Action/actionDemoGetWeapon.h" #include "Game/AI/Action/actionDemoKokkoAngry.h" #include "Game/AI/Action/actionDemoMotorcyclePutMaterials.h" #include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h" #include "Game/AI/Action/actionDemoPlayerZoraRide.h" #include "Game/AI/Action/actionDemoResetActor.h" #include "Game/AI/Action/actionDemoResetBoneCtrl.h" #include "Game/AI/Action/actionDemoSweep.h" #include "Game/AI/Action/actionDemoTriggerToggleVisible.h" #include "Game/AI/Action/actionDemoTurnToActor.h" #include "Game/AI/Action/actionDemoVisibleOff.h" #include "Game/AI/Action/actionDemoVisibleOn.h" #include "Game/AI/Action/actionDemoVoiceTrigger.h" #include "Game/AI/Action/actionDgnObjDLCSpurGearB01.h" #include "Game/AI/Action/actionDgnObjDlcGondolaCreateTag.h" #include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitch.h" #include "Game/AI/Action/actionDgnObj_DLC_CWRotDirSwitchOff.h" #include "Game/AI/Action/actionDgnObj_DLC_CogWheel_ASPlay.h" #include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Reject.h" #include "Game/AI/Action/actionDgnObj_DLC_CogWheel_Rotate.h" #include "Game/AI/Action/actionDgnObj_DLC_DungeonRotate.h" #include "Game/AI/Action/actionDie.h" #include "Game/AI/Action/actionDieAnm.h" #include "Game/AI/Action/actionDieAnmDropWeapon.h" #include "Game/AI/Action/actionDieAnmKnockBack.h" #include "Game/AI/Action/actionDieHomeRun.h" #include "Game/AI/Action/actionDirectToWindDirection.h" #include "Game/AI/Action/actionDisableAutoSavePausing.h" #include "Game/AI/Action/actionDisappearDeathCounter.h" #include "Game/AI/Action/actionDisappearNumDungeonClearSeal.h" #include "Game/AI/Action/actionDisappearNumHeroSeal.h" #include "Game/AI/Action/actionDisappearNumKorokNuts.h" #include "Game/AI/Action/actionDisappearNumTargets.h" #include "Game/AI/Action/actionDoorOpenAndClose.h" #include "Game/AI/Action/actionDoubleAttack.h" #include "Game/AI/Action/actionDownSwingAttack.h" #include "Game/AI/Action/actionDownloadAlbum.h" #include "Game/AI/Action/actionDownloadPictureBook.h" #include "Game/AI/Action/actionDownloadRemainsMap.h" #include "Game/AI/Action/actionDownloadShiekSensor.h" #include "Game/AI/Action/actionDownloadShiekSensorMoveIcon.h" #include "Game/AI/Action/actionDragonChemicalBall.h" #include "Game/AI/Action/actionDragonFixPlacement.h" #include "Game/AI/Action/actionDragonFollow.h" #include "Game/AI/Action/actionDragonItemInCarryBox.h" #include "Game/AI/Action/actionDragonItemShootUp.h" #include "Game/AI/Action/actionDragonMoveTo.h" #include "Game/AI/Action/actionDragonPlayASForDemo.h" #include "Game/AI/Action/actionDragonReleaseGrudgeForDemo.h" #include "Game/AI/Action/actionDropBreakWeaponUnEquiped.h" #include "Game/AI/Action/actionDropCreateForReplace.h" #include "Game/AI/Action/actionDropWeapon.h" #include "Game/AI/Action/actionDrowningDeath.h" #include "Game/AI/Action/actionDummyAction.h" #include "Game/AI/Action/actionDummyDropTable.h" #include "Game/AI/Action/actionDummyTriggerAction.h" #include "Game/AI/Action/actionDunegonRotateWait.h" #include "Game/AI/Action/actionDungeonEntranceASPlay.h" #include "Game/AI/Action/actionDungeonMove.h" #include "Game/AI/Action/actionDungeonMoveAlwaysVibrateCam.h" #include "Game/AI/Action/actionDungeonMoveReset.h" #include "Game/AI/Action/actionDungeonRotate.h" #include "Game/AI/Action/actionDungeonRotate2Target.h" #include "Game/AI/Action/actionDungeonRotateAccel.h" #include "Game/AI/Action/actionDungeonRotateApp.h" #include "Game/AI/Action/actionDungeonRotateCont.h" #include "Game/AI/Action/actionDungeonRotateGyro.h" #include "Game/AI/Action/actionDungeonRotateInOrder.h" #include "Game/AI/Action/actionDungeonRotateShuttle.h" #include "Game/AI/Action/actionDungeonRotateSymmetry.h" #include "Game/AI/Action/actionDynamicAttackPowerExplode.h" #include "Game/AI/Action/actionDynamicFireWood.h" #include "Game/AI/Action/actionEat.h" #include "Game/AI/Action/actionEatAndHeal.h" #include "Game/AI/Action/actionEatForSunazarashiSPC.h" #include "Game/AI/Action/actionEatWithAS.h" #include "Game/AI/Action/actionElectricAttack.h" #include "Game/AI/Action/actionElectricBlownOff.h" #include "Game/AI/Action/actionElectricCableEnergized.h" #include "Game/AI/Action/actionElectricDie.h" #include "Game/AI/Action/actionElectricParalysis.h" #include "Game/AI/Action/actionEmitEffectLoopAction.h" #include "Game/AI/Action/actionEmitElectricWaterBall.h" #include "Game/AI/Action/actionEndChangeableASPlay.h" #include "Game/AI/Action/actionEnemyAreaInOutSendMessage.h" #include "Game/AI/Action/actionEnemyChangeWeapon.h" #include "Game/AI/Action/actionEnemyFortressChatCall.h" #include "Game/AI/Action/actionEnemyFortressChatSpeak.h" #include "Game/AI/Action/actionEnemyFortressChatTurn.h" #include "Game/AI/Action/actionEnemyFortressSimpleAction.h" #include "Game/AI/Action/actionEnemyRigidBodyDie.h" #include "Game/AI/Action/actionEnemyRigidBodyFreeFallDie.h" #include "Game/AI/Action/actionEnemyRigidBodySpinDie.h" #include "Game/AI/Action/actionEnemyRushAttack.h" #include "Game/AI/Action/actionEnvSeEmitPointBirdPlayAction.h" #include "Game/AI/Action/actionEnvSeEmitPointInsectPlayAction.h" #include "Game/AI/Action/actionEnvSetLensFlare.h" #include "Game/AI/Action/actionEquipDisplay.h" #include "Game/AI/Action/actionEquipDisplayCreate.h" #include "Game/AI/Action/actionEquipDisplayGet.h" #include "Game/AI/Action/actionEquipedASPlay.h" #include "Game/AI/Action/actionEquipedAction.h" #include "Game/AI/Action/actionEquipedChemicalWeapon.h" #include "Game/AI/Action/actionEquipedDeadlyBlowWeapon.h" #include "Game/AI/Action/actionEquipedDefaultWindWeapon.h" #include "Game/AI/Action/actionEquipedOptionalWeaponAction.h" #include "Game/AI/Action/actionEquipedQuiver.h" #include "Game/AI/Action/actionEquipedRod.h" #include "Game/AI/Action/actionEquipedWeaponChild.h" #include "Game/AI/Action/actionEquipedWithScale.h" #include "Game/AI/Action/actionEscape.h" #include "Game/AI/Action/actionEscapeBackTurn.h" #include "Game/AI/Action/actionEventAddGameDataIntAction.h" #include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h" #include "Game/AI/Action/actionEventAppearCheckPointNum.h" #include "Game/AI/Action/actionEventAppearFlyDistance.h" #include "Game/AI/Action/actionEventAppearGolfCount.h" #include "Game/AI/Action/actionEventAppearRaceResult.h" #include "Game/AI/Action/actionEventAppearRupeeAction.h" #include "Game/AI/Action/actionEventAutoSaveAction.h" #include "Game/AI/Action/actionEventAutoSaveAtGameClear.h" #include "Game/AI/Action/actionEventBgmCtrlAction.h" #include "Game/AI/Action/actionEventBgmStartAction.h" #include "Game/AI/Action/actionEventBgmStartAndKeepAction.h" #include "Game/AI/Action/actionEventBgmStopAction.h" #include "Game/AI/Action/actionEventBind.h" #include "Game/AI/Action/actionEventCancelGet.h" #include "Game/AI/Action/actionEventCancelSleepTargetActor.h" #include "Game/AI/Action/actionEventChangeFadeColor.h" #include "Game/AI/Action/actionEventChangeShadowNearAndFar.h" #include "Game/AI/Action/actionEventCheckAndCreateEquip.h" #include "Game/AI/Action/actionEventCloseMessageTipsAction.h" #include "Game/AI/Action/actionEventCloudShadowOnOff.h" #include "Game/AI/Action/actionEventControlRupeeUI.h" #include "Game/AI/Action/actionEventCreateParaShawlSetToPlayer.h" #include "Game/AI/Action/actionEventDisableContactIdle.h" #include "Game/AI/Action/actionEventDisableContactLayerTrigger.h" #include "Game/AI/Action/actionEventDisableMiniGameTime.h" #include "Game/AI/Action/actionEventDisappearCheckPointNum.h" #include "Game/AI/Action/actionEventDisappearFlyDistance.h" #include "Game/AI/Action/actionEventDisappearGolfCount.h" #include "Game/AI/Action/actionEventDisappearRaceResult.h" #include "Game/AI/Action/actionEventDoorOpenAndClose.h" #include "Game/AI/Action/actionEventDummyAction.h" #include "Game/AI/Action/actionEventEnableModelDraw.h" #include "Game/AI/Action/actionEventEquipLastSetItem.h" #include "Game/AI/Action/actionEventFadeIn.h" #include "Game/AI/Action/actionEventFadeOut.h" #include "Game/AI/Action/actionEventFireControl.h" #include "Game/AI/Action/actionEventFlagOFFAction.h" #include "Game/AI/Action/actionEventFlagONAction.h" #include "Game/AI/Action/actionEventHoverNullASPlay.h" #include "Game/AI/Action/actionEventIncreaseFameAction.h" #include "Game/AI/Action/actionEventIncreaseGameDataIntAction.h" #include "Game/AI/Action/actionEventIncreasePorchItemAction.h" #include "Game/AI/Action/actionEventIncreaseRupeeAction.h" #include "Game/AI/Action/actionEventInitTalkAction.h" #include "Game/AI/Action/actionEventLoopEndAction.h" #include "Game/AI/Action/actionEventMiniGameFinish.h" #include "Game/AI/Action/actionEventMiniGameRetire.h" #include "Game/AI/Action/actionEventMiniGameStart.h" #include "Game/AI/Action/actionEventMiniGameTime.h" #include "Game/AI/Action/actionEventMiniGameTimeMove.h" #include "Game/AI/Action/actionEventMiniGameTimerWrite.h" #include "Game/AI/Action/actionEventOffWaitRevivalAction.h" #include "Game/AI/Action/actionEventOnWaitRevivalAction.h" #include "Game/AI/Action/actionEventOpenGetDemo.h" #include "Game/AI/Action/actionEventOpenGetWeaponDemo.h" #include "Game/AI/Action/actionEventOpenMessageTips.h" #include "Game/AI/Action/actionEventPickOutFromPorch.h" #include "Game/AI/Action/actionEventPlayMovieAction.h" #include "Game/AI/Action/actionEventPlayUiActorName.h" #include "Game/AI/Action/actionEventPlayUiBossHpAction.h" #include "Game/AI/Action/actionEventPlayUiBossHpDamage.h" #include "Game/AI/Action/actionEventPlayUiOPTextAction.h" #include "Game/AI/Action/actionEventPlayUiOneTimeAnimAction.h" #include "Game/AI/Action/actionEventPlayUiScreenAction.h" #include "Game/AI/Action/actionEventPlayUiStaffRoll.h" #include "Game/AI/Action/actionEventPlayUiStaffRollImage.h" #include "Game/AI/Action/actionEventPrizeSuccess.h" #include "Game/AI/Action/actionEventRecoverPlayerCondition.h" #include "Game/AI/Action/actionEventRecoverPlayerEnergy.h" #include "Game/AI/Action/actionEventRecoverPlayerLife.h" #include "Game/AI/Action/actionEventRegisterToDeathConter.h" #include "Game/AI/Action/actionEventRegisterToGetCounter.h" #include "Game/AI/Action/actionEventResetQuestAction.h" #include "Game/AI/Action/actionEventRollbackQuestAction.h" #include "Game/AI/Action/actionEventSendCatchWeaponMsgToPlayer.h" #include "Game/AI/Action/actionEventSetAddFogOff.h" #include "Game/AI/Action/actionEventSetAttentionForbidSale.h" #include "Game/AI/Action/actionEventSetCharAmbientScale.h" #include "Game/AI/Action/actionEventSetCharaMainLightScale.h" #include "Game/AI/Action/actionEventSetCloudShadowMove.h" #include "Game/AI/Action/actionEventSetCloudShadowPos.h" #include "Game/AI/Action/actionEventSetDiffuseAttenuate.h" #include "Game/AI/Action/actionEventSetDirectionalLight.h" #include "Game/AI/Action/actionEventSetDirectionalLightYang.h" #include "Game/AI/Action/actionEventSetDynamic.h" #include "Game/AI/Action/actionEventSetEnableGrass.h" #include "Game/AI/Action/actionEventSetFixed.h" #include "Game/AI/Action/actionEventSetFocusDist.h" #include "Game/AI/Action/actionEventSetFogDirect.h" #include "Game/AI/Action/actionEventSetGameDataFloatAction.h" #include "Game/AI/Action/actionEventSetGameDataIntAction.h" #include "Game/AI/Action/actionEventSetGameDataStringAction.h" #include "Game/AI/Action/actionEventSetItemDataToPouch.h" #include "Game/AI/Action/actionEventSetMoonType.h" #include "Game/AI/Action/actionEventSetPaletteType.h" #include "Game/AI/Action/actionEventSetRainSplashRatio.h" #include "Game/AI/Action/actionEventSetSkyPaletteType.h" #include "Game/AI/Action/actionEventSetWeather.h" #include "Game/AI/Action/actionEventSetYfogRatio.h" #include "Game/AI/Action/actionEventSleepTargetActor.h" #include "Game/AI/Action/actionEventSuccessGet.h" #include "Game/AI/Action/actionEventTalkEndAction.h" #include "Game/AI/Action/actionEventTrigNullASPlay.h" #include "Game/AI/Action/actionEventUnregisterFromDeathCounter.h" #include "Game/AI/Action/actionEventUnregisterFromGetCounter.h" #include "Game/AI/Action/actionEventUpdateMiniGameBestScore.h" #include "Game/AI/Action/actionEventVariableFadeIn.h" #include "Game/AI/Action/actionEventVariableFadeOut.h" #include "Game/AI/Action/actionEventWaitFrameAction.h" #include "Game/AI/Action/actionEventWatchCannonHit.h" #include "Game/AI/Action/actionExitGame.h" #include "Game/AI/Action/actionExpandChemicalField.h" #include "Game/AI/Action/actionExpandSensor.h" #include "Game/AI/Action/actionExpandSensorSlowly.h" #include "Game/AI/Action/actionExplode.h" #include "Game/AI/Action/actionExplodeReserved.h" #include "Game/AI/Action/actionFadeInOutWithOptions.h" #include "Game/AI/Action/actionFadeoutDelete.h" #include "Game/AI/Action/actionFall.h" #include "Game/AI/Action/actionFallAttack.h" #include "Game/AI/Action/actionFallAttackWithAtAttr.h" #include "Game/AI/Action/actionFireWood.h" #include "Game/AI/Action/actionFirstRunelGrudgeDemo.h" #include "Game/AI/Action/actionFishOnGround.h" #include "Game/AI/Action/actionFixedMagneSliderBlock.h" #include "Game/AI/Action/actionFixedMagneStick.h" #include "Game/AI/Action/actionFixedOrConstraint.h" #include "Game/AI/Action/actionFlint.h" #include "Game/AI/Action/actionFloatDrownDeath.h" #include "Game/AI/Action/actionFloatWait.h" #include "Game/AI/Action/actionFlowingDust.h" #include "Game/AI/Action/actionFlyMove.h" #include "Game/AI/Action/actionFlyingBalloonObserverTag.h" #include "Game/AI/Action/actionFlyingBirdDie.h" #include "Game/AI/Action/actionFlyingCharacterBlownOff.h" #include "Game/AI/Action/actionFlyingCharacterBlownOffDie.h" #include "Game/AI/Action/actionFlyingCharacterDamage.h" #include "Game/AI/Action/actionFlyingCharacterDie.h" #include "Game/AI/Action/actionFlyingCharacterFreeFallDie.h" #include "Game/AI/Action/actionFlyingCharacterFreeFallEx.h" #include "Game/AI/Action/actionFlyingCharacterFreeze.h" #include "Game/AI/Action/actionFlyingCharacterFreezeDie.h" #include "Game/AI/Action/actionFollowAttack.h" #include "Game/AI/Action/actionFollowDungeonRotate.h" #include "Game/AI/Action/actionFollowDungeonRotateASPlay.h" #include "Game/AI/Action/actionFollowIgniteToBonePos.h" #include "Game/AI/Action/actionFollowIgniteToSelfPos.h" #include "Game/AI/Action/actionFootStepCalcOn.h" #include "Game/AI/Action/actionForbidComeback.h" #include "Game/AI/Action/actionForbidSettingInstEventFlag.h" #include "Game/AI/Action/actionForceChangeAction.h" #include "Game/AI/Action/actionForceEndPlayerSlow.h" #include "Game/AI/Action/actionForceGetUpFreeze.h" #include "Game/AI/Action/actionForceGetUpWaterFloatFreeze.h" #include "Game/AI/Action/actionForceMarkPosition.h" #include "Game/AI/Action/actionForceMasterSwordFakeMode.h" #include "Game/AI/Action/actionForceOffMagneGrabbed.h" #include "Game/AI/Action/actionForceOpenMainScreen.h" #include "Game/AI/Action/actionForceRagdollOffFreeze.h" #include "Game/AI/Action/actionForceRagdollOffWaterFloatFreeze.h" #include "Game/AI/Action/actionForceSetCameraPos.h" #include "Game/AI/Action/actionForceSetMtxFromPlayer.h" #include "Game/AI/Action/actionForceSetPlayerRestartPosAngle.h" #include "Game/AI/Action/actionForceSystemFadeOut.h" #include "Game/AI/Action/actionForestGiantWakeUp.h" #include "Game/AI/Action/actionForkAITreeValWeakPointTimer.h" #include "Game/AI/Action/actionForkAITreeVariableMove.h" #include "Game/AI/Action/actionForkASHoldLegTurn.h" #include "Game/AI/Action/actionForkASHoldLinearMove.h" #include "Game/AI/Action/actionForkASPlay.h" #include "Game/AI/Action/actionForkASTrgAerialTurn.h" #include "Game/AI/Action/actionForkASTrgChargeArrow.h" #include "Game/AI/Action/actionForkASTrgDeleteChild.h" #include "Game/AI/Action/actionForkASTrgDeleteEquip.h" #include "Game/AI/Action/actionForkASTrgEmitChmFieldPos.h" #include "Game/AI/Action/actionForkASTrgEmitShockWaveAtEnter.h" #include "Game/AI/Action/actionForkASTrgEmitShockWavePos.h" #include "Game/AI/Action/actionForkASTrgForceDirAerialTurn.h" #include "Game/AI/Action/actionForkASTrgGolemChemicalReset.h" #include "Game/AI/Action/actionForkASTrgHorseParamUse.h" #include "Game/AI/Action/actionForkASTrgRemainsHowl.h" #include "Game/AI/Action/actionForkASTrgShootArrow.h" #include "Game/AI/Action/actionForkASTrgShootArrowWithBaseBone.h" #include "Game/AI/Action/actionForkASTrgShootSkyArrow.h" #include "Game/AI/Action/actionForkASTrgStepMove.h" #include "Game/AI/Action/actionForkASTrgTurnGround.h" #include "Game/AI/Action/actionForkASTrgWeaponDrop.h" #include "Game/AI/Action/actionForkAddCalcScaleMapUnit.h" #include "Game/AI/Action/actionForkAddLinearImpulse.h" #include "Game/AI/Action/actionForkAerialAcrobatics.h" #include "Game/AI/Action/actionForkAllowReactionLift.h" #include "Game/AI/Action/actionForkAlwayForceGetUpVelocityDir.h" #include "Game/AI/Action/actionForkAlwaysColTgOff.h" #include "Game/AI/Action/actionForkAlwaysForceGetUp.h" #include "Game/AI/Action/actionForkAlwaysForceGetUpWithOffset.h" #include "Game/AI/Action/actionForkAlwaysHoverTurn.h" #include "Game/AI/Action/actionForkAlwaysOneColTgOff.h" #include "Game/AI/Action/actionForkAlwaysRotDownGr.h" #include "Game/AI/Action/actionForkAlwaysRotate.h" #include "Game/AI/Action/actionForkAlwaysSetModelEffect.h" #include "Game/AI/Action/actionForkAlwaysTargetVerticalRotate.h" #include "Game/AI/Action/actionForkAlwaysTurn.h" #include "Game/AI/Action/actionForkAlwaysTurnUDLimit.h" #include "Game/AI/Action/actionForkAnimDriveFreeMoving.h" #include "Game/AI/Action/actionForkAnimDriveMove.h" #include "Game/AI/Action/actionForkAnimDriveTurn.h" #include "Game/AI/Action/actionForkAnimReset.h" #include "Game/AI/Action/actionForkAnimalASPlay.h" #include "Game/AI/Action/actionForkBattleNodeForAttackGround.h" #include "Game/AI/Action/actionForkBeastGanonMessageDialogCtrl.h" #include "Game/AI/Action/actionForkBombIgniteCarriedByPlayer.h" #include "Game/AI/Action/actionForkBoneControlFrontGround.h" #include "Game/AI/Action/actionForkCapsuleWindFollow.h" #include "Game/AI/Action/actionForkCatchWeapon.h" #include "Game/AI/Action/actionForkChemicalChuchuAttack.h" #include "Game/AI/Action/actionForkClothOnOffASPlay.h" #include "Game/AI/Action/actionForkDisableContactByPreAS.h" #include "Game/AI/Action/actionForkDisableContactForAttack.h" #include "Game/AI/Action/actionForkDisableContactOnAtHitPlayer.h" #include "Game/AI/Action/actionForkDrawWeapon.h" #include "Game/AI/Action/actionForkDrawWeaponAtEnter.h" #include "Game/AI/Action/actionForkDropGiantNecklace.h" #include "Game/AI/Action/actionForkDropWeaponWithSpeed.h" #include "Game/AI/Action/actionForkDrownTimer.h" #include "Game/AI/Action/actionForkDynASPlay.h" #include "Game/AI/Action/actionForkDynActorNoTargetSelf.h" #include "Game/AI/Action/actionForkEmitChmFieldByContact.h" #include "Game/AI/Action/actionForkEmitChmFieldFromWeapon.h" #include "Game/AI/Action/actionForkEmitExpandChemicalField.h" #include "Game/AI/Action/actionForkEmitExpandFieldWithCreate.h" #include "Game/AI/Action/actionForkEmitShockWaveByContact.h" #include "Game/AI/Action/actionForkEndByDistance.h" #include "Game/AI/Action/actionForkEndByPartsActorEnd.h" #include "Game/AI/Action/actionForkFixedAngleVacuumShootTarget.h" #include "Game/AI/Action/actionForkFlyToTargetDirect.h" #include "Game/AI/Action/actionForkFollowGround.h" #include "Game/AI/Action/actionForkForceGetUp.h" #include "Game/AI/Action/actionForkForceIgniteCarriedActor.h" #include "Game/AI/Action/actionForkFourFootActorLustGrass.h" #include "Game/AI/Action/actionForkFreeMoving.h" #include "Game/AI/Action/actionForkGanonAscendingCreateManage.h" #include "Game/AI/Action/actionForkGanonBeastAppearHolyWall.h" #include "Game/AI/Action/actionForkGanonBeastBeamShoot.h" #include "Game/AI/Action/actionForkGanonBeastHeadBarrier.h" #include "Game/AI/Action/actionForkGanonBeastWeakPointCheck.h" #include "Game/AI/Action/actionForkGanonBeastWeakPointOff.h" #include "Game/AI/Action/actionForkGanonBeastWeakPointOn.h" #include "Game/AI/Action/actionForkGelDisableBodyRot.h" #include "Game/AI/Action/actionForkGolemMaterialASPlay.h" #include "Game/AI/Action/actionForkGravityScaleChange.h" #include "Game/AI/Action/actionForkHoldWeapon.h" #include "Game/AI/Action/actionForkHopInAir.h" #include "Game/AI/Action/actionForkHover.h" #include "Game/AI/Action/actionForkHoverKeepRotateTurn.h" #include "Game/AI/Action/actionForkIgniteCarriedActor.h" #include "Game/AI/Action/actionForkInWaterDropWeaponWithSpeed.h" #include "Game/AI/Action/actionForkJumpToTargetOnDownEnd.h" #include "Game/AI/Action/actionForkKnockBackNoRot.h" #include "Game/AI/Action/actionForkLodNoCountTimer.h" #include "Game/AI/Action/actionForkLodTimer.h" #include "Game/AI/Action/actionForkLynelBreathShoot.h" #include "Game/AI/Action/actionForkLynelDrawWeapon.h" #include "Game/AI/Action/actionForkLynelDrawWeaponASPlay.h" #include "Game/AI/Action/actionForkModelFadeOut.h" #include "Game/AI/Action/actionForkModelVisibleOff.h" #include "Game/AI/Action/actionForkMoveDistanceCheckByMapUnit.h" #include "Game/AI/Action/actionForkMultiSleep.h" #include "Game/AI/Action/actionForkNeckOnlyRotateDynPosBasic.h" #include "Game/AI/Action/actionForkNeckRotateDynPosBasic.h" #include "Game/AI/Action/actionForkNoCountActionReservedTimer.h" #include "Game/AI/Action/actionForkNoHitGroundCrawl.h" #include "Game/AI/Action/actionForkNoSlowTimer.h" #include "Game/AI/Action/actionForkNoWeaponAttack.h" #include "Game/AI/Action/actionForkNoWeaponAttackAllTime.h" #include "Game/AI/Action/actionForkNoWeaponAttackAllTimeMinSet.h" #include "Game/AI/Action/actionForkNoWeaponAttackDirectParam.h" #include "Game/AI/Action/actionForkNoWeaponAttackParamWeapon.h" #include "Game/AI/Action/actionForkOctarockEnterReloadWig.h" #include "Game/AI/Action/actionForkOnEnterCharCtrlInvalid.h" #include "Game/AI/Action/actionForkOnEnterDropWeaponWithSpeed.h" #include "Game/AI/Action/actionForkOnEnterWeaponUse.h" #include "Game/AI/Action/actionForkOnLeaveChildDelete.h" #include "Game/AI/Action/actionForkOnLeaveGolemChemReset.h" #include "Game/AI/Action/actionForkOnResetBasicSignalOff.h" #include "Game/AI/Action/actionForkOverrideStartNoDrawTimer.h" #include "Game/AI/Action/actionForkPreJump.h" #include "Game/AI/Action/actionForkRagdollOff.h" #include "Game/AI/Action/actionForkSandwormAtkCol.h" #include "Game/AI/Action/actionForkSeparateThreeASPart.h" #include "Game/AI/Action/actionForkSeqNoWeaponAttack.h" #include "Game/AI/Action/actionForkSetComebackPosition.h" #include "Game/AI/Action/actionForkSetCustomPallete.h" #include "Game/AI/Action/actionForkSetCustomWeather.h" #include "Game/AI/Action/actionForkSetJustAvoid.h" #include "Game/AI/Action/actionForkSetJustAvoidFromBone.h" #include "Game/AI/Action/actionForkSetSwarmMaterialAnimByDist.h" #include "Game/AI/Action/actionForkSimpleGrab.h" #include "Game/AI/Action/actionForkSlipAndStop.h" #include "Game/AI/Action/actionForkStalEnemyForceDamage.h" #include "Game/AI/Action/actionForkStalEnemyGrabOwnPart.h" #include "Game/AI/Action/actionForkStalEnemyHeadShot.h" #include "Game/AI/Action/actionForkStalPartApplyDamageImpulse.h" #include "Game/AI/Action/actionForkStalPartBlownOff.h" #include "Game/AI/Action/actionForkStop.h" #include "Game/AI/Action/actionForkStopWithNavCheck.h" #include "Game/AI/Action/actionForkSwapPartsItemFromDropTable.h" #include "Game/AI/Action/actionForkSwarmAttack.h" #include "Game/AI/Action/actionForkTimer.h" #include "Game/AI/Action/actionForkTimerForceResetCondition.h" #include "Game/AI/Action/actionForkToggleFreeMoving.h" #include "Game/AI/Action/actionForkTogglePriestBossFreeMoving.h" #include "Game/AI/Action/actionForkToggleWeaponXLinkSleep.h" #include "Game/AI/Action/actionForkTurnASHold.h" #include "Game/AI/Action/actionForkVacuumShootToTarget.h" #include "Game/AI/Action/actionForkWaitCloseGanonShoutMsgClose.h" #include "Game/AI/Action/actionForkWaitGroundHit.h" #include "Game/AI/Action/actionForkWeaponAttack.h" #include "Game/AI/Action/actionForkWeaponAttackWithAtkBody.h" #include "Game/AI/Action/actionForkWeaponShockWave.h" #include "Game/AI/Action/actionForkWeaponShockWaveCheckValue.h" #include "Game/AI/Action/actionFreeMoveByGuideBase.h" #include "Game/AI/Action/actionFreeMoveRandom.h" #include "Game/AI/Action/actionFreeMoveToNearGround.h" #include "Game/AI/Action/actionFreeMoveToTarget.h" #include "Game/AI/Action/actionFreeMoveToTargetInWataer.h" #include "Game/AI/Action/actionFreeMoveToTargetWithBank.h" #include "Game/AI/Action/actionFreeze.h" #include "Game/AI/Action/actionFreezedInIce.h" #include "Game/AI/Action/actionFreezedInIceWeapon.h" #include "Game/AI/Action/actionFromCDungeonToMainField.h" #include "Game/AI/Action/actionFrontierSpotBgmTriggerAction.h" #include "Game/AI/Action/actionGameDataAddFloat.h" #include "Game/AI/Action/actionGameDataAddInt.h" #include "Game/AI/Action/actionGameDataAddVec3.h" #include "Game/AI/Action/actionGameDataConvertIntToSring.h" #include "Game/AI/Action/actionGameDataCopyFloat.h" #include "Game/AI/Action/actionGameDataCopyInt.h" #include "Game/AI/Action/actionGameDataSubFloat.h" #include "Game/AI/Action/actionGameDataSubInt.h" #include "Game/AI/Action/actionGameDataSubVec3.h" #include "Game/AI/Action/actionGanonAttackWithEmitChemical.h" #include "Game/AI/Action/actionGanonBarrierOn.h" #include "Game/AI/Action/actionGanonBeamIgnite.h" #include "Game/AI/Action/actionGanonBeamMove.h" #include "Game/AI/Action/actionGanonBeastASPlayFromActiveWp.h" #include "Game/AI/Action/actionGanonBeastBeamMove.h" #include "Game/AI/Action/actionGanonBeastDamageASPlay.h" #include "Game/AI/Action/actionGanonBoneControl.h" #include "Game/AI/Action/actionGanonChangeState.h" #include "Game/AI/Action/actionGanonChemicalPillarAttack.h" #include "Game/AI/Action/actionGanonFallAttack.h" #include "Game/AI/Action/actionGanonMove.h" #include "Game/AI/Action/actionGanonSmallDamage.h" #include "Game/AI/Action/actionGanonStunRecover.h" #include "Game/AI/Action/actionGanonThrowFireBall.h" #include "Game/AI/Action/actionGanonThrowMultiIce.h" #include "Game/AI/Action/actionGanonThrowMultiTornado.h" #include "Game/AI/Action/actionGanonThrowTornado.h" #include "Game/AI/Action/actionGanonTurnOnWall.h" #include "Game/AI/Action/actionGanonWeaponNearAttack.h" #include "Game/AI/Action/actionGearRotate.h" #include "Game/AI/Action/actionGearStop.h" #include "Game/AI/Action/actionGelEnemyAppear.h" #include "Game/AI/Action/actionGelEnemyFreeze.h" #include "Game/AI/Action/actionGelEnemySystemHideChase.h" #include "Game/AI/Action/actionGelJumpTackle.h" #include "Game/AI/Action/actionGerudoQueenWakeBoardReady.h" #include "Game/AI/Action/actionGetCapturedActor.h" #include "Game/AI/Action/actionGetItemAnotherActor.h" #include "Game/AI/Action/actionGetItemGet.h" #include "Game/AI/Action/actionGetItemIntoBag.h" #include "Game/AI/Action/actionGetOffFromHorseAction.h" #include "Game/AI/Action/actionGetRupee.h" #include "Game/AI/Action/actionGetSmallKeyItemGet.h" #include "Game/AI/Action/actionGetUp.h" #include "Game/AI/Action/actionGetUpLinear.h" #include "Game/AI/Action/actionGetUpMoveAnmDriven.h" #include "Game/AI/Action/actionGetWeaponEquip.h" #include "Game/AI/Action/actionGiantArmorBurned.h" #include "Game/AI/Action/actionGiantArmorElectric.h" #include "Game/AI/Action/actionGiantArmorEquip.h" #include "Game/AI/Action/actionGiantBattleCloseMove.h" #include "Game/AI/Action/actionGiantBattleCloseWalk.h" #include "Game/AI/Action/actionGiantCatchTreeWeapon.h" #include "Game/AI/Action/actionGiantDoubleGroundPunch.h" #include "Game/AI/Action/actionGiantDownSwingAttack.h" #include "Game/AI/Action/actionGiantEnemyWalk.h" #include "Game/AI/Action/actionGiantHandClapToTarget.h" #include "Game/AI/Action/actionGiantNavMeshWalk.h" #include "Game/AI/Action/actionGiantOneHandAttackWithLegTurn.h" #include "Game/AI/Action/actionGiantOneHandPunchWithLegTurn.h" #include "Game/AI/Action/actionGiantPunchAttack.h" #include "Game/AI/Action/actionGiantPunchWithAddEntitySensor.h" #include "Game/AI/Action/actionGiantSleep.h" #include "Game/AI/Action/actionGiveCookResultForNpc.h" #include "Game/AI/Action/actionGolemDieFromRagdoll.h" #include "Game/AI/Action/actionGolemRepairParts.h" #include "Game/AI/Action/actionGolemThrowPartsToTarget.h" #include "Game/AI/Action/actionGoronHeroDescendentAppear.h" #include "Game/AI/Action/actionGoronHeroDescendentJump.h" #include "Game/AI/Action/actionGrab.h" #include "Game/AI/Action/actionGrabAndShoot.h" #include "Game/AI/Action/actionGrabAttack.h" #include "Game/AI/Action/actionGrabLeft.h" #include "Game/AI/Action/actionGrabLeftTurn.h" #include "Game/AI/Action/actionGrabLeftWalk.h" #include "Game/AI/Action/actionGrabRight.h" #include "Game/AI/Action/actionGrabRightTurn.h" #include "Game/AI/Action/actionGrabRightWalk.h" #include "Game/AI/Action/actionGraveAttack.h" #include "Game/AI/Action/actionGroupAllowEmitAction.h" #include "Game/AI/Action/actionGroupDisallowEmitAction.h" #include "Game/AI/Action/actionGuard.h" #include "Game/AI/Action/actionGuardBackWalk.h" #include "Game/AI/Action/actionGuardBreak.h" #include "Game/AI/Action/actionGuardJust.h" #include "Game/AI/Action/actionGuardLoop.h" #include "Game/AI/Action/actionGuardTurn.h" #include "Game/AI/Action/actionGuardWithAS.h" #include "Game/AI/Action/actionGuardianAimBeam.h" #include "Game/AI/Action/actionGuardianAimBeamWithAS.h" #include "Game/AI/Action/actionGuardianBeamFire.h" #include "Game/AI/Action/actionGuardianChargeBeam.h" #include "Game/AI/Action/actionGuardianMiniBeamMove.h" #include "Game/AI/Action/actionGuardianMiniFinalBeamMove.h" #include "Game/AI/Action/actionGuardianMiniGuardBattleWalk.h" #include "Game/AI/Action/actionGuardianMiniGuardBreak.h" #include "Game/AI/Action/actionGuardianMiniGuardNavMeshWalk.h" #include "Game/AI/Action/actionGuardianMiniGuardSideWalk.h" #include "Game/AI/Action/actionGuardianMiniGuardTurn.h" #include "Game/AI/Action/actionGuardianMiniGuardWait.h" #include "Game/AI/Action/actionGuardianMiniLineBeam.h" #include "Game/AI/Action/actionGuardianMiniNeckSpinBeam.h" #include "Game/AI/Action/actionGuardianMiniPracticeFlagSet.h" #include "Game/AI/Action/actionGuardianMiniWait.h" #include "Game/AI/Action/actionGuardianMoveToPosition.h" #include "Game/AI/Action/actionGuardianMoveToTarget.h" #include "Game/AI/Action/actionGuardianSearch.h" #include "Game/AI/Action/actionGuardianStopWait.h" #include "Game/AI/Action/actionHiddenKorokAppear.h" #include "Game/AI/Action/actionHideBarrelCarried.h" #include "Game/AI/Action/actionHideHover.h" #include "Game/AI/Action/actionHideShootArrow.h" #include "Game/AI/Action/actionHingeMagneFixedRigid.h" #include "Game/AI/Action/actionHoldArrow.h" #include "Game/AI/Action/actionHoldArrowBackWalk.h" #include "Game/AI/Action/actionHoldArrowTurn.h" #include "Game/AI/Action/actionHoldArrowWalk.h" #include "Game/AI/Action/actionHopFlyByTriggers.h" #include "Game/AI/Action/actionHornUse.h" #include "Game/AI/Action/actionHorseDie.h" #include "Game/AI/Action/actionHorseEatAction.h" #include "Game/AI/Action/actionHorseEatCarriedItem.h" #include "Game/AI/Action/actionHorseElectricParalysis.h" #include "Game/AI/Action/actionHorseFallAction.h" #include "Game/AI/Action/actionHorseFollow.h" #include "Game/AI/Action/actionHorseFreeze.h" #include "Game/AI/Action/actionHorseKickBackAction.h" #include "Game/AI/Action/actionHorseManeCollarSyncAction.h" #include "Game/AI/Action/actionHorseManeGrabbedAction.h" #include "Game/AI/Action/actionHorseMoveToSafePos.h" #include "Game/AI/Action/actionHorseMoveToTargetAction.h" #include "Game/AI/Action/actionHorseRandomMoveAction.h" #include "Game/AI/Action/actionHorseReinsBindAction.h" #include "Game/AI/Action/actionHorseReinsDefaultAction.h" #include "Game/AI/Action/actionHorseReturnToSafePos.h" #include "Game/AI/Action/actionHorseRiddenByPlayer.h" #include "Game/AI/Action/actionHorseRideAngryGear1Coomand.h" #include "Game/AI/Action/actionHorseRideArrowReload.h" #include "Game/AI/Action/actionHorseRideAttack.h" #include "Game/AI/Action/actionHorseRideCancelCommand.h" #include "Game/AI/Action/actionHorseRideChargeCommand.h" #include "Game/AI/Action/actionHorseRideChaseCommand.h" #include "Game/AI/Action/actionHorseRideDynSetGearCommand.h" #include "Game/AI/Action/actionHorseRideLookWait.h" #include "Game/AI/Action/actionHorseRideLoopAttack.h" #include "Game/AI/Action/actionHorseRideMoveToCommand.h" #include "Game/AI/Action/actionHorseRideOneTimeASPlay.h" #include "Game/AI/Action/actionHorseRideOneTimeViewASPlay.h" #include "Game/AI/Action/actionHorseRideSearch.h" #include "Game/AI/Action/actionHorseRideShoot.h" #include "Game/AI/Action/actionHorseRideStopCommand.h" #include "Game/AI/Action/actionHorseRideTurnCommand.h" #include "Game/AI/Action/actionHorseRideViewWait.h" #include "Game/AI/Action/actionHorseRideWait.h" #include "Game/AI/Action/actionHorseRodeo.h" #include "Game/AI/Action/actionHorseSaddleBindAction.h" #include "Game/AI/Action/actionHorseSaddleDefaultAction.h" #include "Game/AI/Action/actionHorseSwimAction.h" #include "Game/AI/Action/actionHorseSwimToTargetActor.h" #include "Game/AI/Action/actionHorseTurnAction.h" #include "Game/AI/Action/actionHorseVanish.h" #include "Game/AI/Action/actionHorseWaitAction.h" #include "Game/AI/Action/actionHorseWaitAndLookAtNPC.h" #include "Game/AI/Action/actionHorseWaitEx.h" #include "Game/AI/Action/actionHorseWaitForEventAction.h" #include "Game/AI/Action/actionHorseWaitThrowOffAction.h" #include "Game/AI/Action/actionHover.h" #include "Game/AI/Action/actionHoverNoticeTurn.h" #include "Game/AI/Action/actionHoverPredictVacuumShoot.h" #include "Game/AI/Action/actionHoverTurn.h" #include "Game/AI/Action/actionHuntingDead.h" #include "Game/AI/Action/actionIceBroken.h" #include "Game/AI/Action/actionIchigekiHeartDecrease.h" #include "Game/AI/Action/actionIchigekiHeartUiClose.h" #include "Game/AI/Action/actionIchigekiHeartUiOpen.h" #include "Game/AI/Action/actionIdleAction.h" #include "Game/AI/Action/actionIgniteGrabAndShoot.h" #include "Game/AI/Action/actionIgniteThreeActorAttack.h" #include "Game/AI/Action/actionIgniteToTarget.h" #include "Game/AI/Action/actionIgniteToTargetDir.h" #include "Game/AI/Action/actionIgniteToTargetSimple.h" #include "Game/AI/Action/actionIgnitedThrown.h" #include "Game/AI/Action/actionImmediateStopOwnedHorse.h" #include "Game/AI/Action/actionInCarryBox.h" #include "Game/AI/Action/actionInWaterSelForkASPlay.h" #include "Game/AI/Action/actionIncreaseNumDungeonClearSeal.h" #include "Game/AI/Action/actionIncreaseNumHeroSeal.h" #include "Game/AI/Action/actionIncreaseNumKorokNuts.h" #include "Game/AI/Action/actionIncreasePlayerMaxHeart.h" #include "Game/AI/Action/actionIncreasePlayerMaxStamina.h" #include "Game/AI/Action/actionInitPouchForQuest.h" #include "Game/AI/Action/actionInsectLevelFlyMove.h" #include "Game/AI/Action/actionInvisibleKorokMove.h" #include "Game/AI/Action/actionInvisibleKorokWait.h" #include "Game/AI/Action/actionIsMorphEndASPlay.h" #include "Game/AI/Action/actionItemAmiiboCreateFromDropTable.h" #include "Game/AI/Action/actionItemAmiiboSelectDropTable.h" #include "Game/AI/Action/actionItemConductorDemoBind.h" #include "Game/AI/Action/actionJumpAttack.h" #include "Game/AI/Action/actionJumpMainRigidBody.h" #include "Game/AI/Action/actionJumpMove.h" #include "Game/AI/Action/actionJumpToTarget.h" #include "Game/AI/Action/actionJumpToTargetFromWater.h" #include "Game/AI/Action/actionKeepPosInWater.h" #include "Game/AI/Action/actionKeepStandingPosture.h" #include "Game/AI/Action/actionKick.h" #include "Game/AI/Action/actionKillAllDemoSoundAction.h" #include "Game/AI/Action/actionKillSelectActor.h" #include "Game/AI/Action/actionKillUIScreenAction.h" #include "Game/AI/Action/actionKokkoCreateDrop.h" #include "Game/AI/Action/actionKokkoMove.h" #include "Game/AI/Action/actionKokkoMoveWithJump.h" #include "Game/AI/Action/actionKokkoThrown.h" #include "Game/AI/Action/actionKorokFlowerAppear.h" #include "Game/AI/Action/actionKorokFlowerVanish.h" #include "Game/AI/Action/actionKorokFlowerWait.h" #include "Game/AI/Action/actionKorokTargetMove.h" #include "Game/AI/Action/actionKorokTargetWait.h" #include "Game/AI/Action/actionLandOnCeil.h" #include "Game/AI/Action/actionLandRagdoll.h" #include "Game/AI/Action/actionLandTeleport.h" #include "Game/AI/Action/actionLandTeleportConsiderCameraDir.h" #include "Game/AI/Action/actionLargeAttack.h" #include "Game/AI/Action/actionLargeDamage.h" #include "Game/AI/Action/actionLastBossChemicalPillarAttack.h" #include "Game/AI/Action/actionLastBossDemoWarp.h" #include "Game/AI/Action/actionLastBossFlyWait.h" #include "Game/AI/Action/actionLastBossFlyWaitTurnToTarget.h" #include "Game/AI/Action/actionLastBossJustGuard.h" #include "Game/AI/Action/actionLastBossNormalWarp.h" #include "Game/AI/Action/actionLastBossPostNormalWarp.h" #include "Game/AI/Action/actionLastBossPreNormalWarp.h" #include "Game/AI/Action/actionLastBossRailWarpAction.h" #include "Game/AI/Action/actionLastBossRandomHighWarp.h" #include "Game/AI/Action/actionLastBossStun.h" #include "Game/AI/Action/actionLastBossThunderAppear.h" #include "Game/AI/Action/actionLastBossThunderSign.h" #include "Game/AI/Action/actionLevelFlyLookDownToTgtHeight.h" #include "Game/AI/Action/actionLevelFlyLookRisingToTgtHeight.h" #include "Game/AI/Action/actionLevelFlyMove.h" #include "Game/AI/Action/actionLevelFlyRise.h" #include "Game/AI/Action/actionLevelFlyRiseLookingTarget.h" #include "Game/AI/Action/actionLiftTurn.h" #include "Game/AI/Action/actionLiftWalk.h" #include "Game/AI/Action/actionLinearFlyAttack.h" #include "Game/AI/Action/actionListenerFixPositionAction.h" #include "Game/AI/Action/actionListenerSetModeAction.h" #include "Game/AI/Action/actionLoadSaveDataFromGameOver.h" #include "Game/AI/Action/actionLookAtObject.h" #include "Game/AI/Action/actionLookAtObjectSeachAwareness.h" #include "Game/AI/Action/actionLookAtTarget.h" #include "Game/AI/Action/actionLookAtTheFront.h" #include "Game/AI/Action/actionLynelAttackASPlay.h" #include "Game/AI/Action/actionLynelBreathMove.h" #include "Game/AI/Action/actionLynelDrawWeapon.h" #include "Game/AI/Action/actionLynelHighJumpAttack.h" #include "Game/AI/Action/actionLynelMove.h" #include "Game/AI/Action/actionLynelNavMeshMove.h" #include "Game/AI/Action/actionLynelRodeo.h" #include "Game/AI/Action/actionLynelSpinAttack.h" #include "Game/AI/Action/actionLyzalfosFlame.h" #include "Game/AI/Action/actionMagneGearEmbeded.h" #include "Game/AI/Action/actionMagneGearGrabbed.h" #include "Game/AI/Action/actionMamonoShopStand.h" #include "Game/AI/Action/actionMarkPosition.h" #include "Game/AI/Action/actionMarkPositionFromGameData.h" #include "Game/AI/Action/actionMimic.h" #include "Game/AI/Action/actionMimicFreeze.h" #include "Game/AI/Action/actionMoonMove.h" #include "Game/AI/Action/actionMotorcycleAppear.h" #include "Game/AI/Action/actionMotorcycleDisappear.h" #include "Game/AI/Action/actionMotorcycleRiddenByPlayer.h" #include "Game/AI/Action/actionMotorcycleWait.h" #include "Game/AI/Action/actionMotorcycleWaitForEvent.h" #include "Game/AI/Action/actionMotorcycleWaitUntilFellOver.h" #include "Game/AI/Action/actionMove2HomePos.h" #include "Game/AI/Action/actionMoveByAnimeDriven.h" #include "Game/AI/Action/actionMoveByAnimeDrivenCheckNavMesh.h" #include "Game/AI/Action/actionMoveByAnimeDrivenDynAS.h" #include "Game/AI/Action/actionMoveByAnimeDrivenToTarget.h" #include "Game/AI/Action/actionMoveKeyFramed.h" #include "Game/AI/Action/actionMoveMainRidigBody.h" #include "Game/AI/Action/actionMoveToHomeMtx.h" #include "Game/AI/Action/actionMoveToTarget.h" #include "Game/AI/Action/actionMoveToTargetCurve.h" #include "Game/AI/Action/actionMoveToTargetDir.h" #include "Game/AI/Action/actionMoveWithAS.h" #include "Game/AI/Action/actionMoveWithDynAS.h" #include "Game/AI/Action/actionMsg2CameraKeepState.h" #include "Game/AI/Action/actionMsg2CameraReset.h" #include "Game/AI/Action/actionMsg2CameraResetInterpolate.h" #include "Game/AI/Action/actionMsg2CameraResetNoConnect.h" #include "Game/AI/Action/actionMultiVacuumRotScaleTimeByDist.h" #include "Game/AI/Action/actionMusicianSpotBgmTriggerAction.h" #include "Game/AI/Action/actionNPCAnchorWait.h" #include "Game/AI/Action/actionNPCArmorProcessing.h" #include "Game/AI/Action/actionNPCBuyHorse.h" #include "Game/AI/Action/actionNPCBuyItem.h" #include "Game/AI/Action/actionNPCCalculateMaterialValue.h" #include "Game/AI/Action/actionNPCChangeBoots.h" #include "Game/AI/Action/actionNPCCheckHorseAssociated.h" #include "Game/AI/Action/actionNPCCloseHorseCustom.h" #include "Game/AI/Action/actionNPCDeliverHorse.h" #include "Game/AI/Action/actionNPCDyeGoods.h" #include "Game/AI/Action/actionNPCDyeShopCloseMaterial.h" #include "Game/AI/Action/actionNPCDyeShopReception.h" #include "Game/AI/Action/actionNPCDyeShopSelectMaterial.h" #include "Game/AI/Action/actionNPCEndHorseReception.h" #include "Game/AI/Action/actionNPCEscape.h" #include "Game/AI/Action/actionNPCEventWait.h" #include "Game/AI/Action/actionNPCGiveReward.h" #include "Game/AI/Action/actionNPCHorseCustomReception.h" #include "Game/AI/Action/actionNPCHorseReception.h" #include "Game/AI/Action/actionNPCHorseReceptionRelease.h" #include "Game/AI/Action/actionNPCHorseReceptionResurrect.h" #include "Game/AI/Action/actionNPCHorseResurrect.h" #include "Game/AI/Action/actionNPCInfoOffHorse.h" #include "Game/AI/Action/actionNPCInfoOnHorse.h" #include "Game/AI/Action/actionNPCInfoOnNamedHorse.h" #include "Game/AI/Action/actionNPCKnockBackMove.h" #include "Game/AI/Action/actionNPCLerpAction.h" #include "Game/AI/Action/actionNPCLerpDynAS.h" #include "Game/AI/Action/actionNPCMakeArtifact.h" #include "Game/AI/Action/actionNPCMakeItem.h" #include "Game/AI/Action/actionNPCManufactItem.h" #include "Game/AI/Action/actionNPCNameHorse.h" #include "Game/AI/Action/actionNPCPurchase.h" #include "Game/AI/Action/actionNPCPurchaseEnemyMaterial.h" #include "Game/AI/Action/actionNPCPurchaseMaterial.h" #include "Game/AI/Action/actionNPCReceiveHorse.h" #include "Game/AI/Action/actionNPCRegisterAndReceiveHorse.h" #include "Game/AI/Action/actionNPCRegisterHorse.h" #include "Game/AI/Action/actionNPCReleaseHorse.h" #include "Game/AI/Action/actionNPCSale.h" #include "Game/AI/Action/actionNPCSaleAppReception.h" #include "Game/AI/Action/actionNPCSaleCollectedItem.h" #include "Game/AI/Action/actionNPCSalePictureReception.h" #include "Game/AI/Action/actionNPCSaleReception.h" #include "Game/AI/Action/actionNPCSellApp.h" #include "Game/AI/Action/actionNPCSellHorse.h" #include "Game/AI/Action/actionNPCSellItem.h" #include "Game/AI/Action/actionNPCStartTurnToPlayer.h" #include "Game/AI/Action/actionNPCTalk.h" #include "Game/AI/Action/actionNPCTalkASyncAction.h" #include "Game/AI/Action/actionNPCTalkNoMessageStepperAction.h" #include "Game/AI/Action/actionNPCTalkToPlayerAction.h" #include "Game/AI/Action/actionNPCTargetMove.h" #include "Game/AI/Action/actionNPCTargetMoveDynAs.h" #include "Game/AI/Action/actionNPCTebaApproachPlayer.h" #include "Game/AI/Action/actionNPCTravelerRest.h" #include "Game/AI/Action/actionNPCTurnAction.h" #include "Game/AI/Action/actionNPCTurnToObject.h" #include "Game/AI/Action/actionNPCTurnToObjectGreeting.h" #include "Game/AI/Action/actionNPCTurnToPosition.h" #include "Game/AI/Action/actionNPCWait.h" #include "Game/AI/Action/actionNPCWaitAction.h" #include "Game/AI/Action/actionNPCWaitDynAS.h" #include "Game/AI/Action/actionNPCWaitDynFrame.h" #include "Game/AI/Action/actionNPCWaitFrame.h" #include "Game/AI/Action/actionNPCWaitOneTimeAction.h" #include "Game/AI/Action/actionNavMeshBattleWalk.h" #include "Game/AI/Action/actionNavMeshConnectAction.h" #include "Game/AI/Action/actionNavMeshEscape.h" #include "Game/AI/Action/actionNavMeshFly.h" #include "Game/AI/Action/actionNavMeshGrabLeftWalk.h" #include "Game/AI/Action/actionNavMeshGrabRightWalk.h" #include "Game/AI/Action/actionNavMeshGuardRun.h" #include "Game/AI/Action/actionNavMeshGuardWalk.h" #include "Game/AI/Action/actionNavMeshJump.h" #include "Game/AI/Action/actionNavMeshLiftWalk.h" #include "Game/AI/Action/actionNavMeshMoveWithAS.h" #include "Game/AI/Action/actionNavMeshRun.h" #include "Game/AI/Action/actionNavMeshSlippedWalk.h" #include "Game/AI/Action/actionNavMeshSwim.h" #include "Game/AI/Action/actionNavMeshWalk.h" #include "Game/AI/Action/actionNearHomePosTeleport.h" #include "Game/AI/Action/actionNoAtTackleMove.h" #include "Game/AI/Action/actionNoAutoPlacementEnemyDeadlyQuest.h" #include "Game/AI/Action/actionNoCountDead.h" #include "Game/AI/Action/actionNoDeleteCurrentActor.h" #include "Game/AI/Action/actionNotStopXLinkWithDemoVisibleOff.h" #include "Game/AI/Action/actionNotice.h" #include "Game/AI/Action/actionNoticeTurn.h" #include "Game/AI/Action/actionNpcRideWaitAction.h" #include "Game/AI/Action/actionNpcSwimMove.h" #include "Game/AI/Action/actionNpcSwimNavMove.h" #include "Game/AI/Action/actionNpcTebaFly.h" #include "Game/AI/Action/actionNullASPlay.h" #include "Game/AI/Action/actionObjBoardWoodTriangle01.h" #include "Game/AI/Action/actionObservationPointAction.h" #include "Game/AI/Action/actionOctarockBalloon.h" #include "Game/AI/Action/actionOctarockBulletLExplode.h" #include "Game/AI/Action/actionOctarockReloadWig.h" #include "Game/AI/Action/actionOff.h" #include "Game/AI/Action/actionOffMiss.h" #include "Game/AI/Action/actionOkAutoPlacementEnemyDeadlyQuest.h" #include "Game/AI/Action/actionOn.h" #include "Game/AI/Action/actionOnCliffTurn.h" #include "Game/AI/Action/actionOnCliffWait.h" #include "Game/AI/Action/actionOnCorrect.h" #include "Game/AI/Action/actionOnEnterSwapDropTableActor.h" #include "Game/AI/Action/actionOnLeaveAttackInterval.h" #include "Game/AI/Action/actionOnMUAssignSaveForUsed.h" #include "Game/AI/Action/actionOneTimeEffectLocaterAction.h" #include "Game/AI/Action/actionOneTimeStopASPlayerNoEnd.h" #include "Game/AI/Action/actionOneTimeWaterFloatStopASPlay.h" #include "Game/AI/Action/actionOnetimeChangeableASPlay.h" #include "Game/AI/Action/actionOnetimeHoverASPlay.h" #include "Game/AI/Action/actionOnetimeMoveASPlay.h" #include "Game/AI/Action/actionOnetimeStopASPlay.h" #include "Game/AI/Action/actionOnetimeStopASSyncPlay.h" #include "Game/AI/Action/actionOpenClockTime.h" #include "Game/AI/Action/actionOpenDungeonMessage.h" #include "Game/AI/Action/actionOpenDungeonSmallTitle.h" #include "Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h" #include "Game/AI/Action/actionOpenDungeonTitle.h" #include "Game/AI/Action/actionOpenDungeonTitleSetLabel.h" #include "Game/AI/Action/actionOpenEnduranceFloorNumber.h" #include "Game/AI/Action/actionOpenGetDemoDialog.h" #include "Game/AI/Action/actionOpenGetDemoDialogDressFairy.h" #include "Game/AI/Action/actionOpenItemCategory.h" #include "Game/AI/Action/actionOpenItemDownloadDemo.h" #include "Game/AI/Action/actionOpenItemMenu.h" #include "Game/AI/Action/actionOpenMap.h" #include "Game/AI/Action/actionOpenMessageDialog.h" #include "Game/AI/Action/actionOpenMessageDialogTrig.h" #include "Game/AI/Action/actionOpenMessageDialogWithSkelAnm.h" #include "Game/AI/Action/actionOpenPickup.h" #include "Game/AI/Action/actionOpenPorch.h" #include "Game/AI/Action/actionOpenPouchAddStockNum.h" #include "Game/AI/Action/actionOpenThanksE3.h" #include "Game/AI/Action/actionOwnedHorseObserveAction.h" #include "Game/AI/Action/actionPauseMenuPlayerWait.h" #include "Game/AI/Action/actionPhysBodyPartLod.h" #include "Game/AI/Action/actionPlayASForAnimalUnit.h" #include "Game/AI/Action/actionPlayASForAnimalUnitRestricted.h" #include "Game/AI/Action/actionPlayASForDemo.h" #include "Game/AI/Action/actionPlayASForDemoPreMove.h" #include "Game/AI/Action/actionPlayASForDemoWithSword.h" #include "Game/AI/Action/actionPlayASForTimeline.h" #include "Game/AI/Action/actionPlayASForTimelineWithSword.h" #include "Game/AI/Action/actionPlayerActionClimb.h" #include "Game/AI/Action/actionPlayerAnchorMove.h" #include "Game/AI/Action/actionPlayerAreaInOutSendMessage.h" #include "Game/AI/Action/actionPlayerAtnMove.h" #include "Game/AI/Action/actionPlayerAtnWait.h" #include "Game/AI/Action/actionPlayerBackJump.h" #include "Game/AI/Action/actionPlayerBackJumpLand.h" #include "Game/AI/Action/actionPlayerBeamMove.h" #include "Game/AI/Action/actionPlayerBeetleSubject.h" #include "Game/AI/Action/actionPlayerBindSheikPad.h" #include "Game/AI/Action/actionPlayerBow.h" #include "Game/AI/Action/actionPlayerBowFall.h" #include "Game/AI/Action/actionPlayerCalmHorseDown.h" #include "Game/AI/Action/actionPlayerCaught.h" #include "Game/AI/Action/actionPlayerCleaningAround.h" #include "Game/AI/Action/actionPlayerClimbRest.h" #include "Game/AI/Action/actionPlayerControl.h" #include "Game/AI/Action/actionPlayerCutAfterJump.h" #include "Game/AI/Action/actionPlayerCutAfterJust.h" #include "Game/AI/Action/actionPlayerCutDash.h" #include "Game/AI/Action/actionPlayerCutFall.h" #include "Game/AI/Action/actionPlayerCutHorseJump.h" #include "Game/AI/Action/actionPlayerCutHorseJumpLand.h" #include "Game/AI/Action/actionPlayerCutJump.h" #include "Game/AI/Action/actionPlayerCutNormal.h" #include "Game/AI/Action/actionPlayerCutReverse.h" #include "Game/AI/Action/actionPlayerCutTurn.h" #include "Game/AI/Action/actionPlayerCutTurnLSword.h" #include "Game/AI/Action/actionPlayerDamage.h" #include "Game/AI/Action/actionPlayerDead.h" #include "Game/AI/Action/actionPlayerDeadWait.h" #include "Game/AI/Action/actionPlayerDemoAccelerateHorse.h" #include "Game/AI/Action/actionPlayerDemoAirWait.h" #include "Game/AI/Action/actionPlayerDemoWait.h" #include "Game/AI/Action/actionPlayerDestinationMove.h" #include "Game/AI/Action/actionPlayerDestinationTurn.h" #include "Game/AI/Action/actionPlayerDestinationTurnRefActor.h" #include "Game/AI/Action/actionPlayerDestinationTurnStarter.h" #include "Game/AI/Action/actionPlayerDestinationTurnWithAnim.h" #include "Game/AI/Action/actionPlayerDisplayWait.h" #include "Game/AI/Action/actionPlayerDiveMove.h" #include "Game/AI/Action/actionPlayerDoorPullOpen.h" #include "Game/AI/Action/actionPlayerDoorPushOpen.h" #include "Game/AI/Action/actionPlayerDrown.h" #include "Game/AI/Action/actionPlayerElectric.h" #include "Game/AI/Action/actionPlayerEmitEquipmentNoise.h" #include "Game/AI/Action/actionPlayerEquipHaveMasterSword.h" #include "Game/AI/Action/actionPlayerEquipNearMasterSword.h" #include "Game/AI/Action/actionPlayerEventStartWait.h" #include "Game/AI/Action/actionPlayerFall.h" #include "Game/AI/Action/actionPlayerForkDropWeaponWithSpeed.h" #include "Game/AI/Action/actionPlayerFrontRoll.h" #include "Game/AI/Action/actionPlayerGrabPut.h" #include "Game/AI/Action/actionPlayerGrabReady.h" #include "Game/AI/Action/actionPlayerGrabStand.h" #include "Game/AI/Action/actionPlayerGrabThrow.h" #include "Game/AI/Action/actionPlayerGrabUp.h" #include "Game/AI/Action/actionPlayerGrabUpAnmStop.h" #include "Game/AI/Action/actionPlayerGrabWait.h" #include "Game/AI/Action/actionPlayerGuardBreak.h" #include "Game/AI/Action/actionPlayerGuardJust.h" #include "Game/AI/Action/actionPlayerGuardJustFall.h" #include "Game/AI/Action/actionPlayerGuardSlip.h" #include "Game/AI/Action/actionPlayerHangWallCatch.h" #include "Game/AI/Action/actionPlayerHell.h" #include "Game/AI/Action/actionPlayerHellNoFade.h" #include "Game/AI/Action/actionPlayerHellStartWait.h" #include "Game/AI/Action/actionPlayerHide.h" #include "Game/AI/Action/actionPlayerHoldUpDRC.h" #include "Game/AI/Action/actionPlayerHorseGetOff.h" #include "Game/AI/Action/actionPlayerHorseGetOffInDemo.h" #include "Game/AI/Action/actionPlayerHorseJump.h" #include "Game/AI/Action/actionPlayerIce.h" #include "Game/AI/Action/actionPlayerIceBlockRemove.h" #include "Game/AI/Action/actionPlayerIceBreak.h" #include "Game/AI/Action/actionPlayerIceGrabReady.h" #include "Game/AI/Action/actionPlayerInAreaAutoEnemyForbidTag.h" #include "Game/AI/Action/actionPlayerJump.h" #include "Game/AI/Action/actionPlayerKokkoGlide.h" #include "Game/AI/Action/actionPlayerLadderDownEnd.h" #include "Game/AI/Action/actionPlayerLadderDownStart.h" #include "Game/AI/Action/actionPlayerLadderJump.h" #include "Game/AI/Action/actionPlayerLadderJumpLand.h" #include "Game/AI/Action/actionPlayerLadderMove.h" #include "Game/AI/Action/actionPlayerLadderToClimb.h" #include "Game/AI/Action/actionPlayerLadderUpEnd.h" #include "Game/AI/Action/actionPlayerLadderUpStart.h" #include "Game/AI/Action/actionPlayerLand.h" #include "Game/AI/Action/actionPlayerLandDamage.h" #include "Game/AI/Action/actionPlayerLargeDamage.h" #include "Game/AI/Action/actionPlayerLargeDamageUp.h" #include "Game/AI/Action/actionPlayerLaunch.h" #include "Game/AI/Action/actionPlayerLookAtObject.h" #include "Game/AI/Action/actionPlayerLookAtObjectNow.h" #include "Game/AI/Action/actionPlayerLookAtTheFront.h" #include "Game/AI/Action/actionPlayerMagnetSubject.h" #include "Game/AI/Action/actionPlayerMasterSwordEquip.h" #include "Game/AI/Action/actionPlayerMiddleDamage.h" #include "Game/AI/Action/actionPlayerMove.h" #include "Game/AI/Action/actionPlayerNavMeshMove.h" #include "Game/AI/Action/actionPlayerParashawlGlide.h" #include "Game/AI/Action/actionPlayerPickUp.h" #include "Game/AI/Action/actionPlayerPlayASAdapt.h" #include "Game/AI/Action/actionPlayerPullSword.h" #include "Game/AI/Action/actionPlayerPullSwordFirstFail.h" #include "Game/AI/Action/actionPlayerRailMove.h" #include "Game/AI/Action/actionPlayerReleaseMasterSowrd.h" #include "Game/AI/Action/actionPlayerRemainsBlow.h" #include "Game/AI/Action/actionPlayerRequestRecreateDyeArmor.h" #include "Game/AI/Action/actionPlayerRideHorse.h" #include "Game/AI/Action/actionPlayerRideJump.h" #include "Game/AI/Action/actionPlayerSelfCamera.h" #include "Game/AI/Action/actionPlayerSetVisibleWeapon.h" #include "Game/AI/Action/actionPlayerSetWakeUpMtx.h" #include "Game/AI/Action/actionPlayerShieldRideMove.h" #include "Game/AI/Action/actionPlayerShock.h" #include "Game/AI/Action/actionPlayerSideStep.h" #include "Game/AI/Action/actionPlayerSideStepLand.h" #include "Game/AI/Action/actionPlayerSitEnd.h" #include "Game/AI/Action/actionPlayerSitStart.h" #include "Game/AI/Action/actionPlayerSitWait.h" #include "Game/AI/Action/actionPlayerSkin.h" #include "Game/AI/Action/actionPlayerSleep.h" #include "Game/AI/Action/actionPlayerSlide.h" #include "Game/AI/Action/actionPlayerSlideLand.h" #include "Game/AI/Action/actionPlayerSlippingDown.h" #include "Game/AI/Action/actionPlayerSpAttack.h" #include "Game/AI/Action/actionPlayerSquatDamage.h" #include "Game/AI/Action/actionPlayerSquatMove.h" #include "Game/AI/Action/actionPlayerSquatWait.h" #include "Game/AI/Action/actionPlayerStainCarryWait.h" #include "Game/AI/Action/actionPlayerStainWait.h" #include "Game/AI/Action/actionPlayerStepAttack.h" #include "Game/AI/Action/actionPlayerStepGuardJust.h" #include "Game/AI/Action/actionPlayerStepMove.h" #include "Game/AI/Action/actionPlayerStoleOpen.h" #include "Game/AI/Action/actionPlayerStopInAir.h" #include "Game/AI/Action/actionPlayerSubjectWait.h" #include "Game/AI/Action/actionPlayerSuperBlow.h" #include "Game/AI/Action/actionPlayerSuperJump.h" #include "Game/AI/Action/actionPlayerSuperJumpCharge.h" #include "Game/AI/Action/actionPlayerSwimDamage.h" #include "Game/AI/Action/actionPlayerSwimDash.h" #include "Game/AI/Action/actionPlayerSwimJump.h" #include "Game/AI/Action/actionPlayerSwimLand.h" #include "Game/AI/Action/actionPlayerSwimMove.h" #include "Game/AI/Action/actionPlayerSwimSpinAttack.h" #include "Game/AI/Action/actionPlayerSwimWait.h" #include "Game/AI/Action/actionPlayerSwitchHang.h" #include "Game/AI/Action/actionPlayerTalk.h" #include "Game/AI/Action/actionPlayerTreeClimb.h" #include "Game/AI/Action/actionPlayerTurnAndLookToObject.h" #include "Game/AI/Action/actionPlayerTurnAndLookToObjectNow.h" #include "Game/AI/Action/actionPlayerTurnInner.h" #include "Game/AI/Action/actionPlayerTwiceJump.h" #include "Game/AI/Action/actionPlayerUnbindSheikPad.h" #include "Game/AI/Action/actionPlayerUnequip.h" #include "Game/AI/Action/actionPlayerUpdateEquip.h" #include "Game/AI/Action/actionPlayerWait.h" #include "Game/AI/Action/actionPlayerWakeBoard.h" #include "Game/AI/Action/actionPlayerWakeBoardEnd.h" #include "Game/AI/Action/actionPlayerWakeBoardGoal.h" #include "Game/AI/Action/actionPlayerWakeBoardReady.h" #include "Game/AI/Action/actionPlayerWallDashUp.h" #include "Game/AI/Action/actionPlayerWallJump.h" #include "Game/AI/Action/actionPlayerWallSlip.h" #include "Game/AI/Action/actionPlayerWarp.h" #include "Game/AI/Action/actionPlayerWarpEffectValueSetter.h" #include "Game/AI/Action/actionPlayerWaterDivingJump.h" #include "Game/AI/Action/actionPlayerWaterFall.h" #include "Game/AI/Action/actionPlayerWaterFallJump.h" #include "Game/AI/Action/actionPlayerWeaponThrow.h" #include "Game/AI/Action/actionPlayerZoraJump.h" #include "Game/AI/Action/actionPlayerZoraRide.h" #include "Game/AI/Action/actionPowerupRune.h" #include "Game/AI/Action/actionPreAttack.h" #include "Game/AI/Action/actionPreJumpAttack.h" #include "Game/AI/Action/actionPredictVacuumShoot.h" #include "Game/AI/Action/actionPreductVacuumBurstShoot.h" #include "Game/AI/Action/actionPriestBossAimBeam.h" #include "Game/AI/Action/actionPriestBossAimBeamWithAS.h" #include "Game/AI/Action/actionPriestBossBeamMove.h" #include "Game/AI/Action/actionPriestBossBlownOff.h" #include "Game/AI/Action/actionPriestBossClonesSpawn.h" #include "Game/AI/Action/actionPriestBossClonesSpawnForDemo.h" #include "Game/AI/Action/actionPriestBossFastWarpMove.h" #include "Game/AI/Action/actionPriestBossMove.h" #include "Game/AI/Action/actionPriestBossShadowCloneVanish.h" #include "Game/AI/Action/actionPriestBossSideMove.h" #include "Game/AI/Action/actionPriestBossSlowWarpMove.h" #include "Game/AI/Action/actionPuddle.h" #include "Game/AI/Action/actionPullOut.h" #include "Game/AI/Action/actionPulleyChainASControl.h" #include "Game/AI/Action/actionPunchAttack.h" #include "Game/AI/Action/actionPutFromParent.h" #include "Game/AI/Action/actionRagdollFreeze.h" #include "Game/AI/Action/actionRailMove.h" #include "Game/AI/Action/actionRandomJump.h" #include "Game/AI/Action/actionRebound.h" #include "Game/AI/Action/actionReboundHit.h" #include "Game/AI/Action/actionReceiveTerror.h" #include "Game/AI/Action/actionRecoverMasterSword.h" #include "Game/AI/Action/actionReflectThrown.h" #include "Game/AI/Action/actionRegistedActorBroadCastMessage.h" #include "Game/AI/Action/actionRegistedActorDeadCheck.h" #include "Game/AI/Action/actionReloadArrow.h" #include "Game/AI/Action/actionRemainElectricCannonBeamFire.h" #include "Game/AI/Action/actionRemainElectricCannonBeamHerald.h" #include "Game/AI/Action/actionRemainElectricCannonCharge.h" #include "Game/AI/Action/actionRemainsElectricWeakPointWait.h" #include "Game/AI/Action/actionRemainsFireDroneRailMove.h" #include "Game/AI/Action/actionRemainsFireDroneRailStop.h" #include "Game/AI/Action/actionRemainsFireTailAttack.h" #include "Game/AI/Action/actionRemainsFireYunBoFlagControl.h" #include "Game/AI/Action/actionRemainsWaterBulletExplode.h" #include "Game/AI/Action/actionRemainsWaterBulletRevive.h" #include "Game/AI/Action/actionRemainsWaterBulletShooter.h" #include "Game/AI/Action/actionRemainsWaterBulletWait.h" #include "Game/AI/Action/actionRemainsWaterChaseBulletFall.h" #include "Game/AI/Action/actionRemainsWaterChaseBulletMove.h" #include "Game/AI/Action/actionRemainsWaterExplodeBulletMove.h" #include "Game/AI/Action/actionRemainsWindBarrier.h" #include "Game/AI/Action/actionRemoveRigidBody.h" #include "Game/AI/Action/actionRemoveSensor.h" #include "Game/AI/Action/actionReqCreateManufactedEquipItem.h" #include "Game/AI/Action/actionRequestCreateHCIModel.h" #include "Game/AI/Action/actionRequestEvent.h" #include "Game/AI/Action/actionRequestEventFromMapUnit.h" #include "Game/AI/Action/actionRequestOpenPopUpHelp.h" #include "Game/AI/Action/actionReserveParashawlStart.h" #include "Game/AI/Action/actionResetChemicalStateNeutral.h" #include "Game/AI/Action/actionResetGimmick.h" #include "Game/AI/Action/actionResetMasterSwordForceState.h" #include "Game/AI/Action/actionResetPlayerPullSwordStartLife.h" #include "Game/AI/Action/actionResetRemainsMapState.h" #include "Game/AI/Action/actionRestartStageFromGameOver.h" #include "Game/AI/Action/actionRestorePlayerPosAndRotate.h" #include "Game/AI/Action/actionRestorePouchForQuest.h" #include "Game/AI/Action/actionReuseActorDelete.h" #include "Game/AI/Action/actionReviveEnemies.h" #include "Game/AI/Action/actionRideHorse.h" #include "Game/AI/Action/actionRideHorseAction.h" #include "Game/AI/Action/actionRideHorseForEventAction.h" #include "Game/AI/Action/actionRisingAirOneTime.h" #include "Game/AI/Action/actionRodMagicPhysBall.h" #include "Game/AI/Action/actionRodMagicPhysBallDivision.h" #include "Game/AI/Action/actionRopeNormal.h" #include "Game/AI/Action/actionRotate.h" #include "Game/AI/Action/actionRotatedWait.h" #include "Game/AI/Action/actionRun.h" #include "Game/AI/Action/actionSSMagneStickAcceptorAccept.h" #include "Game/AI/Action/actionSSMagneStickAcceptorReject.h" #include "Game/AI/Action/actionSandwichDetectionAreaTag.h" #include "Game/AI/Action/actionSandwichDetectionAreaTagSimple.h" #include "Game/AI/Action/actionSandwormASPlay.h" #include "Game/AI/Action/actionSandwormBlownOff.h" #include "Game/AI/Action/actionSandwormDamageJumpReaction.h" #include "Game/AI/Action/actionSandwormJumpTackle.h" #include "Game/AI/Action/actionSandwormMove.h" #include "Game/AI/Action/actionSandwormNavMove.h" #include "Game/AI/Action/actionSandwormTackleMove.h" #include "Game/AI/Action/actionSceneBgmCtrlAction.h" #include "Game/AI/Action/actionSceneSoundCtrlAction.h" #include "Game/AI/Action/actionSceneSoundKillDuckingAction.h" #include "Game/AI/Action/actionSceneSoundNotifyTalkAction.h" #include "Game/AI/Action/actionSceneSoundSetEndProcAction.h" #include "Game/AI/Action/actionSceneSoundSetStartProcAction.h" #include "Game/AI/Action/actionSceneSoundStartDuckingAction.h" #include "Game/AI/Action/actionSceneSoundStopDuckingAction.h" #include "Game/AI/Action/actionScrapEquip.h" #include "Game/AI/Action/actionSearch.h" #include "Game/AI/Action/actionSellPictureBookUIDemo.h" #include "Game/AI/Action/actionSendMessage4YunBoCannon.h" #include "Game/AI/Action/actionSendMessageBroadCast.h" #include "Game/AI/Action/actionSendPlayerNoticeMessage.h" #include "Game/AI/Action/actionSendSignalAction.h" #include "Game/AI/Action/actionSendSignalForSignalFlowAct.h" #include "Game/AI/Action/actionSendTargetActorRequestShareAwn.h" #include "Game/AI/Action/actionSeqPunchByASEvent.h" #include "Game/AI/Action/actionSetActorNameToGameDataString.h" #include "Game/AI/Action/actionSetBloodyMoonEnv.h" #include "Game/AI/Action/actionSetChallengeIcon.h" #include "Game/AI/Action/actionSetChemicalWeaponPower.h" #include "Game/AI/Action/actionSetComebackPosition.h" #include "Game/AI/Action/actionSetCookItemInDemo.h" #include "Game/AI/Action/actionSetCurrentDungeonClearFlag.h" #include "Game/AI/Action/actionSetDispHeartGauge.h" #include "Game/AI/Action/actionSetDispStaminaGauge.h" #include "Game/AI/Action/actionSetEnableRayHit.h" #include "Game/AI/Action/actionSetEnableWaterHit.h" #include "Game/AI/Action/actionSetEnterDungeonFlag.h" #include "Game/AI/Action/actionSetExtraEnergyOfPlayer.h" #include "Game/AI/Action/actionSetExtraLifeOfPlayer.h" #include "Game/AI/Action/actionSetFrameASPlay.h" #include "Game/AI/Action/actionSetGetFlag.h" #include "Game/AI/Action/actionSetGetFlagByActorName.h" #include "Game/AI/Action/actionSetGravityFactor.h" #include "Game/AI/Action/actionSetHorseFamiliarityPassedFlag.h" #include "Game/AI/Action/actionSetImpulseDamageMin.h" #include "Game/AI/Action/actionSetInstEventFlag.h" #include "Game/AI/Action/actionSetInstantTemperture.h" #include "Game/AI/Action/actionSetLinkTagBasic.h" #include "Game/AI/Action/actionSetMaterialVisible.h" #include "Game/AI/Action/actionSetOpenState.h" #include "Game/AI/Action/actionSetOwnedHorseAS.h" #include "Game/AI/Action/actionSetPlayerDrawingSword.h" #include "Game/AI/Action/actionSetPlayerStateToUnequipAndWait.h" #include "Game/AI/Action/actionSetQuestStepAction.h" #include "Game/AI/Action/actionSetRequestAttention.h" #include "Game/AI/Action/actionSetResetPos.h" #include "Game/AI/Action/actionSetRetryDataAction.h" #include "Game/AI/Action/actionSetTargetFrameMtx.h" #include "Game/AI/Action/actionSetTgIgnoreObstacle.h" #include "Game/AI/Action/actionSetTreasure.h" #include "Game/AI/Action/actionSetTreasureBoxOpenAndClose.h" #include "Game/AI/Action/actionSetWanderPathIndex.h" #include "Game/AI/Action/actionSetWorldRotOffsetFromTransBone.h" #include "Game/AI/Action/actionSetupGetDemoModeNumUi.h" #include "Game/AI/Action/actionShelterFromRain.h" #include "Game/AI/Action/actionShiekSensorPlusDownloadDemo.h" #include "Game/AI/Action/actionShock.h" #include "Game/AI/Action/actionShockDynamicWeapon.h" #include "Game/AI/Action/actionShockWave.h" #include "Game/AI/Action/actionShootArrow.h" #include "Game/AI/Action/actionShootingStarBrightTower.h" #include "Game/AI/Action/actionShootingStartFlying.h" #include "Game/AI/Action/actionShopFixedItemNum.h" #include "Game/AI/Action/actionShowMemoryPhoto.h" #include "Game/AI/Action/actionShowPhoto.h" #include "Game/AI/Action/actionShutterClose.h" #include "Game/AI/Action/actionShutterCloseWait.h" #include "Game/AI/Action/actionShutterOpen.h" #include "Game/AI/Action/actionShutterOpenWait.h" #include "Game/AI/Action/actionSideStep.h" #include "Game/AI/Action/actionSideStepWait.h" #include "Game/AI/Action/actionSideWalk.h" #include "Game/AI/Action/actionSilentKilled.h" #include "Game/AI/Action/actionSimpleGrabWithAS.h" #include "Game/AI/Action/actionSimpleLineBeam.h" #include "Game/AI/Action/actionSimpleOpenMessageDialogAction.h" #include "Game/AI/Action/actionSimpleUniqueTalk.h" #include "Game/AI/Action/actionSiteBossAvoid.h" #include "Game/AI/Action/actionSiteBossBowBlowOff.h" #include "Game/AI/Action/actionSiteBossBowChildDeviceBreak.h" #include "Game/AI/Action/actionSiteBossBowHoldTurn.h" #include "Game/AI/Action/actionSiteBossBowMoveForArrowRain.h" #include "Game/AI/Action/actionSiteBossChemicalPlus.h" #include "Game/AI/Action/actionSiteBossCreateChildDevice.h" #include "Game/AI/Action/actionSiteBossCreateIceSplinter.h" #include "Game/AI/Action/actionSiteBossDie.h" #include "Game/AI/Action/actionSiteBossFlyWaitTurnToTarget.h" #include "Game/AI/Action/actionSiteBossGetUpLinear.h" #include "Game/AI/Action/actionSiteBossLswordAtkWithChemical.h" #include "Game/AI/Action/actionSiteBossLswordFireBall.h" #include "Game/AI/Action/actionSiteBossLswordFirstCreateFBall.h" #include "Game/AI/Action/actionSiteBossLswordPostWarp.h" #include "Game/AI/Action/actionSiteBossLswordPreWarp.h" #include "Game/AI/Action/actionSiteBossLswordThrowFireBall.h" #include "Game/AI/Action/actionSiteBossLswordTornadoAttack.h" #include "Game/AI/Action/actionSiteBossLswordTornadoEnd.h" #include "Game/AI/Action/actionSiteBossLswordWhirlSlash.h" #include "Game/AI/Action/actionSiteBossMove.h" #include "Game/AI/Action/actionSiteBossMoveAndAttack.h" #include "Game/AI/Action/actionSiteBossShieldBashAttack.h" #include "Game/AI/Action/actionSiteBossShootArrowRain.h" #include "Game/AI/Action/actionSiteBossShootIceSplinter.h" #include "Game/AI/Action/actionSiteBossShootNormalArrow.h" #include "Game/AI/Action/actionSiteBossSpearAttackBase.h" #include "Game/AI/Action/actionSiteBossSpearAttackVertical.h" #include "Game/AI/Action/actionSiteBossSpearBlownOff.h" #include "Game/AI/Action/actionSiteBossSpearChangeWaterLevel.h" #include "Game/AI/Action/actionSiteBossSwordAfterImageAction.h" #include "Game/AI/Action/actionSiteBossSwordAfterImageMove.h" #include "Game/AI/Action/actionSiteBossSwordAttackBase.h" #include "Game/AI/Action/actionSiteBossSwordBlowOff.h" #include "Game/AI/Action/actionSiteBossSwordChemicalPlus.h" #include "Game/AI/Action/actionSiteBossSwordCreateIronPile.h" #include "Game/AI/Action/actionSiteBossSwordGuard.h" #include "Game/AI/Action/actionSiteBossSwordGuardBreak.h" #include "Game/AI/Action/actionSiteBossSwordMove.h" #include "Game/AI/Action/actionSiteBossSwordShieldRepair.h" #include "Game/AI/Action/actionSiteBossSwordSlowMove.h" #include "Game/AI/Action/actionSiteBossSwordThrowElectricBall.h" #include "Game/AI/Action/actionSiteBossSwordWhirlSlash.h" #include "Game/AI/Action/actionSiteBossSwordWhirlSlashCharge.h" #include "Game/AI/Action/actionSiteBossThrowParts.h" #include "Game/AI/Action/actionSleep.h" #include "Game/AI/Action/actionSlideMoveViewTarget.h" #include "Game/AI/Action/actionSlippedBackWalk.h" #include "Game/AI/Action/actionSlippedCircleWalk.h" #include "Game/AI/Action/actionSlippedWalk.h" #include "Game/AI/Action/actionSmallDamage.h" #include "Game/AI/Action/actionSmallDamageBackward.h" #include "Game/AI/Action/actionSmallDamageDirectPreTargetBack.h" #include "Game/AI/Action/actionSmallDamageDirectPreTargetBone.h" #include "Game/AI/Action/actionSoundOcclusionTagAction.h" #include "Game/AI/Action/actionSoundOcclusionTagRemainsWater.h" #include "Game/AI/Action/actionSoundProxyRootAction.h" #include "Game/AI/Action/actionSoundReverbAreaTagAction.h" #include "Game/AI/Action/actionSoundShieldingAreaTagAction.h" #include "Game/AI/Action/actionSoundTrigger.h" #include "Game/AI/Action/actionSoundTriggerFadeAction.h" #include "Game/AI/Action/actionSpinFlyAttack.h" #include "Game/AI/Action/actionSpotBgmTriggerAction.h" #include "Game/AI/Action/actionSpreadToEnemy.h" #include "Game/AI/Action/actionStalEnemyBlownOff.h" #include "Game/AI/Action/actionStalEnemyDie.h" #include "Game/AI/Action/actionStalEnemyHeadShotReaction.h" #include "Game/AI/Action/actionStalEnemyHideWait.h" #include "Game/AI/Action/actionStalPartCatch.h" #include "Game/AI/Action/actionStartHeartDemo.h" #include "Game/AI/Action/actionStartLifeUpDemo.h" #include "Game/AI/Action/actionStartMapOpenDemo.h" #include "Game/AI/Action/actionStartShiekSensorGaugeDemo.h" #include "Game/AI/Action/actionStartStaminaUpDemo.h" #include "Game/AI/Action/actionStartupTelescope.h" #include "Game/AI/Action/actionStepDoubleAttack.h" #include "Game/AI/Action/actionStepDoubleLargeAttack.h" #include "Game/AI/Action/actionStick.h" #include "Game/AI/Action/actionStopASIgnite.h" #include "Game/AI/Action/actionStopASPlay.h" #include "Game/AI/Action/actionStopAllDemoSoundAction.h" #include "Game/AI/Action/actionStopChargeChemicalWeaponPower.h" #include "Game/AI/Action/actionStopCliffTongueAttack.h" #include "Game/AI/Action/actionStopEventMiniGameTime.h" #include "Game/AI/Action/actionStopForLimitedTime.h" #include "Game/AI/Action/actionStopJump.h" #include "Game/AI/Action/actionStorePlayerPosAndRotate.h" #include "Game/AI/Action/actionStrangeBeacon.h" #include "Game/AI/Action/actionStun.h" #include "Game/AI/Action/actionSubAnmBlownOff.h" #include "Game/AI/Action/actionSubAnmKnockBackShock.h" #include "Game/AI/Action/actionSubAnmSmallDamage.h" #include "Game/AI/Action/actionSunMove.h" #include "Game/AI/Action/actionSwarmAreaDamaged.h" #include "Game/AI/Action/actionSwarmChemicalDamaged.h" #include "Game/AI/Action/actionSwarmDamaged.h" #include "Game/AI/Action/actionSwarmFlyAttack.h" #include "Game/AI/Action/actionSwarmFlyMove.h" #include "Game/AI/Action/actionSwarmGullMove.h" #include "Game/AI/Action/actionSwarmLevelFlyMove.h" #include "Game/AI/Action/actionSweepCollision.h" #include "Game/AI/Action/actionSwimEnemyAnmBackBlownOff.h" #include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffFromPL.h" #include "Game/AI/Action/actionSwimEnemyAnmBackBlownOffToPL.h" #include "Game/AI/Action/actionSwimGetUp.h" #include "Game/AI/Action/actionSwimMove.h" #include "Game/AI/Action/actionSwimMoveASHoldEvent.h" #include "Game/AI/Action/actionSwimMoveOneTimeAS.h" #include "Game/AI/Action/actionSwimNoticeTurn.h" #include "Game/AI/Action/actionSwimSmallDamage.h" #include "Game/AI/Action/actionSwimTurn.h" #include "Game/AI/Action/actionSwitchElectricOff.h" #include "Game/AI/Action/actionSwitchElectricOn.h" #include "Game/AI/Action/actionSwitchPlayerEquipment.h" #include "Game/AI/Action/actionSwitchStepSliderConstraint.h" #include "Game/AI/Action/actionSwitchStepSliderConstraintOnce.h" #include "Game/AI/Action/actionSwitchWindmill.h" #include "Game/AI/Action/actionSystemApplyEnvSetAction.h" #include "Game/AI/Action/actionSystemDelete.h" #include "Game/AI/Action/actionSystemFadeOutSleep.h" #include "Game/AI/Action/actionSystemHide.h" #include "Game/AI/Action/actionSystemHideChase.h" #include "Game/AI/Action/actionSystemSetWindAction.h" #include "Game/AI/Action/actionSystemSleep.h" #include "Game/AI/Action/actionSystemWarp.h" #include "Game/AI/Action/actionTakeoffFromCeilLookTarget.h" #include "Game/AI/Action/actionTargetCircleGuardWalk.h" #include "Game/AI/Action/actionTargetCircleMoveKeepDist.h" #include "Game/AI/Action/actionTargetCircleSwim.h" #include "Game/AI/Action/actionTargetCircleWalk.h" #include "Game/AI/Action/actionTeachPlayerInAreaForRefActor.h" #include "Game/AI/Action/actionTeleport.h" #include "Game/AI/Action/actionTeleportForceApperPosition.h" #include "Game/AI/Action/actionTeleportTargetFrontInAir.h" #include "Game/AI/Action/actionTerrainCalcCenter.h" #include "Game/AI/Action/actionTerrainHideCenter.h" #include "Game/AI/Action/actionTestAction.h" #include "Game/AI/Action/actionThrow.h" #include "Game/AI/Action/actionThrowLeft.h" #include "Game/AI/Action/actionThrowRight.h" #include "Game/AI/Action/actionThrowWeaponByBodyCenter.h" #include "Game/AI/Action/actionThrowWeaponRight.h" #include "Game/AI/Action/actionThrown.h" #include "Game/AI/Action/actionThrownAndBreak.h" #include "Game/AI/Action/actionThrownDown.h" #include "Game/AI/Action/actionThrownSpear.h" #include "Game/AI/Action/actionTimeSpecControllerRumble.h" #include "Game/AI/Action/actionTimeredASPlay.h" #include "Game/AI/Action/actionTimeredHorseRideViewWait.h" #include "Game/AI/Action/actionTimeredNeckSpin.h" #include "Game/AI/Action/actionTimeredPreJumpAttack.h" #include "Game/AI/Action/actionToCDungeon.h" #include "Game/AI/Action/actionTornadoMove.h" #include "Game/AI/Action/actionTowingBrake.h" #include "Game/AI/Action/actionTreasureBoxBurnedOut.h" #include "Game/AI/Action/actionTreasureBoxOpenWait.h" #include "Game/AI/Action/actionTriggerAllPartsSleep.h" #include "Game/AI/Action/actionTumble.h" #include "Game/AI/Action/actionTurn.h" #include "Game/AI/Action/actionTurnAndChargeAndShoot.h" #include "Game/AI/Action/actionTurnAndLookAtToObjectNow.h" #include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h" #include "Game/AI/Action/actionTurnAndLookToObject.h" #include "Game/AI/Action/actionTurnIgnite.h" #include "Game/AI/Action/actionTurnToEmptySpace.h" #include "Game/AI/Action/actionTurnWithAS.h" #include "Game/AI/Action/actionUKingEmitEffectLoopAction.h" #include "Game/AI/Action/actionUnarmedAttack.h" #include "Game/AI/Action/actionUnarmedLargeAttack.h" #include "Game/AI/Action/actionUpdateDataByGetDemoAction.h" #include "Game/AI/Action/actionUseNavMeshConnectAction.h" #include "Game/AI/Action/actionVacuumedItemShootToTarget.h" #include "Game/AI/Action/actionVanish.h" #include "Game/AI/Action/actionViewLevelFlyMove.h" #include "Game/AI/Action/actionWait.h" #include "Game/AI/Action/actionWaitCloseItemDownloadDemo.h" #include "Game/AI/Action/actionWaitForASTriggerEvent.h" #include "Game/AI/Action/actionWaitForCloseFade.h" #include "Game/AI/Action/actionWaitForFrame.h" #include "Game/AI/Action/actionWaitForKeyInput.h" #include "Game/AI/Action/actionWaitForStaminaUpDemoEnd.h" #include "Game/AI/Action/actionWaitHeartDemo.h" #include "Game/AI/Action/actionWaitMagneGear.h" #include "Game/AI/Action/actionWaitMessageDialogEnd.h" #include "Game/AI/Action/actionWaitOnObj.h" #include "Game/AI/Action/actionWaitTimer.h" #include "Game/AI/Action/actionWaitUntilLifeUpDemo.h" #include "Game/AI/Action/actionWaitUntilMapOpenDemoEnd.h" #include "Game/AI/Action/actionWaitWhileCreatingOwnedHorse.h" #include "Game/AI/Action/actionWalk.h" #include "Game/AI/Action/actionWarn.h" #include "Game/AI/Action/actionWarpEffectValueSetter.h" #include "Game/AI/Action/actionWarpMyHorse.h" #include "Game/AI/Action/actionWarpOwnedHorse.h" #include "Game/AI/Action/actionWarpPLAndResetGimmick.h" #include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h" #include "Game/AI/Action/actionWarpPlayer.h" #include "Game/AI/Action/actionWarpPlayerToActor.h" #include "Game/AI/Action/actionWarpPlayerToAnchor.h" #include "Game/AI/Action/actionWarpPlayerToAnchorGimmickReset.h" #include "Game/AI/Action/actionWarpPlayerToDestination.h" #include "Game/AI/Action/actionWarpPlayerToReferenceAnchor.h" #include "Game/AI/Action/actionWarpToActor.h" #include "Game/AI/Action/actionWarpToAnchor.h" #include "Game/AI/Action/actionWarpToDynamicPos.h" #include "Game/AI/Action/actionWarpToGameDataVec3f.h" #include "Game/AI/Action/actionWarpToPos.h" #include "Game/AI/Action/actionWarpToScheduleAnchor.h" #include "Game/AI/Action/actionWarpToStaticAnchor.h" #include "Game/AI/Action/actionWaterEmitter.h" #include "Game/AI/Action/actionWaterExplode.h" #include "Game/AI/Action/actionWaterFloatBase.h" #include "Game/AI/Action/actionWaterFloatElectricParalysis.h" #include "Game/AI/Action/actionWaterFloatFreeze.h" #include "Game/AI/Action/actionWaterFloatIgniteToTarget.h" #include "Game/AI/Action/actionWaterFloatWait.h" #include "Game/AI/Action/actionWaterFloatWaitEx.h" #include "Game/AI/Action/actionWaterSurfaceModelOnly.h" #include "Game/AI/Action/actionWaterSurfaceMove.h" #include "Game/AI/Action/actionWaterUpDownAnmDrivenMove.h" #include "Game/AI/Action/actionWaterUpDownDrivenPreAttack.h" #include "Game/AI/Action/actionWaterUpDownMove.h" #include "Game/AI/Action/actionWeaponDrawn.h" #include "Game/AI/Action/actionWeaponHold.h" #include "Game/AI/Action/actionWeaponTrueFormEftCtrl.h" #include "Game/AI/Action/actionWildHorseCreate.h" #include "Game/AI/Action/actionWillBallAttack.h" #include "Game/AI/Action/actionWillBallAvoidCenterDist.h" #include "Game/AI/Action/actionWillBallParabolaAttack.h" #include "Game/AI/Action/actionWindControl.h" #include "Game/AI/Action/actionWindControlLength.h" #include "Game/AI/Action/actionWindCutter.h" #include "Game/AI/Action/actionWindmill_Wing.h" #include "Game/AI/Action/actionWindmill_WingWithAutoAnime.h" #include "Game/AI/Action/actionWizzrobeChanceTime.h" #include "Game/AI/Action/actionWizzrobeSummon.h" #include "Game/AI/Action/actionWizzrobeTurn.h" #include "Game/AI/Action/actionWizzrobeVisibleWalk.h" #include "Game/AI/Action/actionWolfLinkAmiiboRegister.h" #include "Game/AI/Action/actionWolfLinkAmiiboWarp.h" #include "Game/AI/Action/actionWolfLinkEvent.h" #include "Game/AI/Action/actionXLinkEventCreateAction.h" #include "Game/AI/Action/actionXLinkEventEnable.h" #include "Game/AI/Action/actionXLinkEventFadeAction.h" #include "Game/AI/Action/actionXLinkEventKillAction.h" #include "Game/AI/Action/actionZoraHeroRescuePlayer.h" #include "Game/AI/Action/actionZoraHeroWaterFallJump.h" #include "Game/AI/Action/actionZoraSurfing.h" #include "KingSystem/ActorSystem/actAiAction.h" #include "KingSystem/ActorSystem/actionDummyAction.h" namespace uking { using Factory = ksys::act::ai::ActionFactory; static Factory sActionFactories[] = { {0x000d6823, Factory::make}, {0x00309cea, Factory::make}, {0x00633c1f, Factory::make}, {0x0094be1c, Factory::make}, {0x00b3afc1, Factory::make}, {0x00e46b13, Factory::make}, {0x00e88d8e, Factory::make}, {0x0100099d, Factory::make}, {0x01343e6e, Factory::make}, {0x0135b937, Factory::make}, {0x018b740e, Factory::make}, {0x01c5ce83, Factory::make}, {0x01ca90bd, Factory::make}, {0x01d048ba, Factory::make}, {0x021a7de5, Factory::make}, {0x022448df, Factory::make}, {0x024b4bf9, Factory::make}, {0x025ce299, Factory::make}, {0x0285e229, Factory::make}, {0x02a37899, Factory::make}, {0x02ac71f1, Factory::make}, {0x02f0c4ea, Factory::make}, {0x030f7d21, Factory::make}, {0x031d2dc0, Factory::make}, {0x035306ef, Factory::make}, {0x037b0d85, Factory::make}, {0x039a220a, Factory::make}, {0x03a12a58, Factory::make}, {0x03c34f8e, Factory::make}, {0x03f24195, Factory::make}, {0x03f688c2, Factory::make}, {0x044ce1a7, Factory::make}, {0x0487a192, Factory::make}, {0x0496ceb8, Factory::make}, {0x04aa5460, Factory::make}, {0x04f447ef, Factory::make}, {0x0587f020, Factory::make}, {0x05b6f645, Factory::make}, {0x05beac93, Factory::make}, {0x05dfa8bf, Factory::make}, {0x05fe1ad8, Factory::make}, {0x06205589, Factory::make}, {0x0625861d, Factory::make}, {0x0635adad, Factory::make}, {0x066e971d, Factory::make}, {0x06706e60, Factory::make}, {0x06aadf0b, Factory::make}, {0x06becb32, Factory::make}, {0x06d039eb, Factory::make}, {0x06fac188, Factory::make}, {0x0741858c, Factory::make}, {0x07520fd1, Factory::make}, {0x077a8b90, Factory::make}, {0x07c06320, Factory::make}, {0x07d3b8f3, Factory::make}, {0x07e23668, Factory::make}, {0x08245096, Factory::make}, {0x0850345b, Factory::make}, {0x08b5afbc, Factory::make}, {0x08c672b6, Factory::make}, {0x09005391, Factory::make}, {0x095eeaff, Factory::make}, {0x0989d24d, Factory::make}, {0x099d393f, Factory::make}, {0x09bfaea7, Factory::make}, {0x09f76511, Factory::make}, {0x0a020615, Factory::make}, {0x0a353da3, Factory::make}, {0x0a83f093, Factory::make}, {0x0aa8490d, Factory::make}, {0x0ac01bdd, Factory::make}, {0x0b6b1d71, Factory::make}, {0x0b6eafca, Factory::make}, {0x0b87d063, Factory::make}, {0x0b928b9a, Factory::make}, {0x0bdded99, Factory::make}, {0x0bf5def4, Factory::make}, {0x0c0c836b, Factory::make}, {0x0c6a0bc7, Factory::make}, {0x0c8f86b2, Factory::make}, {0x0c907851, Factory::make}, {0x0c95e55c, Factory::make}, {0x0c9c5482, Factory::make}, {0x0cade46d, Factory::make}, {0x0cbe1b80, Factory::make}, {0x0d3f9102, Factory::make}, {0x0dcbee30, Factory::make}, {0x0ddc79c1, Factory::make}, {0x0df3946e, Factory::make}, {0x0e0cadb9, Factory::make}, {0x0e395d27, Factory::make}, {0x0e58435b, Factory::make}, {0x0e86c525, Factory::make}, {0x0e8bfa6b, Factory::make}, {0x0f06512f, Factory::make}, {0x0f6d1ae4, Factory::make}, {0x0f74fd59, Factory::make}, {0x0f7cc320, Factory::make}, {0x0f9d15b6, Factory::make}, {0x0f9fde2d, Factory::make}, {0x0fac296e, Factory::make}, {0x0fd5d8d6, Factory::make}, {0x10025ef5, Factory::make}, {0x100b411a, Factory::make}, {0x10271818, Factory::make}, {0x104315fe, Factory::make}, {0x1059ff61, Factory::make}, {0x107879bf, Factory::make}, {0x1120abfe, Factory::make}, {0x112e09dc, Factory::make}, {0x113adaaa, Factory::make}, {0x1164e986, Factory::make}, {0x118f92e4, Factory::make}, {0x11cd5652, Factory::make}, {0x121f02f5, Factory::make}, {0x123333a2, Factory::make}, {0x12344bba, Factory::make}, {0x129871c9, Factory::make}, {0x12b3ae04, Factory::make}, {0x12eb118b, Factory::make}, {0x12fdb21b, Factory::make}, {0x134e3025, Factory::make}, {0x1354c4eb, Factory::make}, {0x13b89603, Factory::make}, {0x13c0ff51, Factory::make}, {0x13d267df, Factory::make}, {0x13dc5473, Factory::make}, {0x13e3643f, Factory::make}, {0x13f11ba3, Factory::make}, {0x14041be8, Factory::make}, {0x140f2d8b, Factory::make}, {0x143eb340, Factory::make}, {0x14441f7e, Factory::make}, {0x144c0919, Factory::make}, {0x145bcbee, Factory::make}, {0x1496a748, Factory::make}, {0x14aa3d51, Factory::make}, {0x14c3a774, Factory::make}, {0x150ece86, Factory::make}, {0x1527f16a, Factory::make}, {0x1558fc14, Factory::make}, {0x1565cded, Factory::make}, {0x15e680b2, Factory::make}, {0x15ff2b69, Factory::make}, {0x16308239, Factory::make}, {0x1677dc1a, Factory::make}, {0x1680c33b, Factory::make}, {0x177e26d9, Factory::make}, {0x17aeb1b2, Factory::make}, {0x17b5fa4f, Factory::make}, {0x1809cbcf, Factory::make}, {0x182823ef, Factory::make}, {0x1851ba00, Factory::make}, {0x186f9c1c, Factory::make}, {0x18711f2b, Factory::make}, {0x187c39c9, Factory::make}, {0x18c77244, Factory::make}, {0x18fc5395, Factory::make}, {0x192b7814, Factory::make}, {0x19570bf9, Factory::make}, {0x19685516, Factory::make}, {0x197eb203, Factory::make}, {0x19bec09d, Factory::make}, {0x19c799ff, Factory::make}, {0x19ea8e0c, Factory::make}, {0x19f385a4, Factory::make}, {0x19faff3c, Factory::make}, {0x1a0c0670, Factory::make}, {0x1a4f5b83, Factory::make}, {0x1a963c4d, Factory::make}, {0x1aa7ebe7, Factory::make}, {0x1aaad377, Factory::make}, {0x1b216042, Factory::make}, {0x1b23b50f, Factory::make}, {0x1b2b56b1, Factory::make}, {0x1b2bbbef, Factory::make}, {0x1b536368, Factory::make}, {0x1b53ea15, Factory::make}, {0x1b5651e2, Factory::make}, {0x1b631a15, Factory::make}, {0x1b8c920d, Factory::make}, {0x1ba29897, Factory::make}, {0x1bac07a0, Factory::make}, {0x1bdde345, Factory::make}, {0x1c0e4aaf, Factory::make}, {0x1c34546b, Factory::make}, {0x1c5029e5, Factory::make}, {0x1c6cbc85, Factory::make}, {0x1c7521ac, Factory::make}, {0x1cdc1115, Factory::make}, {0x1ce7f0ea, Factory::make}, {0x1d25090d, Factory::make}, {0x1d618259, Factory::make}, {0x1d8c7931, Factory::make}, {0x1daaebbd, Factory::make}, {0x1dd1fa57, Factory::make}, {0x1e669e3a, Factory::make}, {0x1e7a4bf1, Factory::make}, {0x1e85bae7, Factory::make}, {0x1e86592a, Factory::make}, {0x1eab8720, Factory::make}, {0x1eaeefa3, Factory::make}, {0x1efe3022, Factory::make}, {0x1f3a080f, Factory::make}, {0x1f834824, Factory::make}, {0x1ff58e75, Factory::make}, {0x203bb9c4, Factory::make}, {0x20457c29, Factory::make}, {0x206e782e, Factory::make}, {0x20a0f378, Factory::make}, {0x20e37c35, Factory::make}, {0x21396df0, Factory::make}, {0x21405ad0, Factory::make}, {0x216d6489, Factory::make}, {0x2174e1ad, Factory::make}, {0x21aebd96, Factory::make}, {0x21f1f4db, Factory::make}, {0x2217f0d6, Factory::make}, {0x22260af6, Factory::make}, {0x2244b5b8, Factory::make}, {0x2274dabb, Factory::make}, {0x22a4aaa8, Factory::make}, {0x22aef28f, Factory::make}, {0x22af3f8e, Factory::make}, {0x22c65b42, Factory::make}, {0x230a2602, Factory::make}, {0x2326a80a, Factory::make}, {0x23546b39, Factory::make}, {0x237d7a73, Factory::make}, {0x23aee073, Factory::make}, {0x23e2a082, Factory::make}, {0x242402d2, Factory::make}, {0x24572ae0, Factory::make}, {0x2458a2a6, Factory::make}, {0x24752b3b, Factory::make}, {0x24812c98, Factory::make}, {0x24c7daed, Factory::make}, {0x254e484f, Factory::make}, {0x255ab9d5, Factory::make}, {0x25817612, Factory::make}, {0x2585eb82, Factory::make}, {0x25dd4bc2, Factory::make}, {0x25ea26f5, Factory::make}, {0x2608b3d3, Factory::make}, {0x26232a6f, Factory::make}, {0x26405107, Factory::make}, {0x267d6338, Factory::make}, {0x268c95fa, Factory::make}, {0x26989251, Factory::make}, {0x26d4f584, Factory::make}, {0x26ecd8f4, Factory::make}, {0x27003853, Factory::make}, {0x271d13db, Factory::make}, {0x275b7cf9, Factory::make}, {0x27ce3e3b, Factory::make}, {0x281da1cb, Factory::make}, {0x28814fb1, Factory::make}, {0x28946f6d, Factory::make}, {0x28a2d006, Factory::make}, {0x28a95c88, Factory::make}, {0x28b3eb9d, Factory::make}, {0x28b799cc, Factory::make}, {0x28da4636, Factory::make}, {0x28fa5d44, Factory::make}, {0x290938f0, Factory::make}, {0x295f1763, Factory::make}, {0x2a050903, Factory::make}, {0x2a152030, Factory::make}, {0x2a390edb, Factory::make}, {0x2a8d2dae, Factory::make}, {0x2aba9db8, Factory::make}, {0x2adade04, Factory::make}, {0x2ae2588b, Factory::make}, {0x2b3283a6, Factory::make}, {0x2b778e6e, Factory::make}, {0x2baca430, Factory::make}, {0x2be7375e, Factory::make}, {0x2bf8de59, Factory::make}, {0x2c9428c4, Factory::make}, {0x2ca99b85, Factory::make}, {0x2cb616ab, Factory::make}, {0x2cc06c0e, Factory::make}, {0x2cf42cf1, Factory::make}, {0x2cfd12d5, Factory::make}, {0x2d0eab9b, Factory::make}, {0x2d367176, Factory::make}, {0x2d387db5, Factory::make}, {0x2d3e58cc, Factory::make}, {0x2d978a55, Factory::make}, {0x2d98143b, Factory::make}, {0x2da3436c, Factory::make}, {0x2da3d56b, Factory::make}, {0x2dad7b23, Factory::make}, {0x2db4685a, Factory::make}, {0x2e1ec59b, Factory::make}, {0x2e20a5d9, Factory::make}, {0x2e2a0258, Factory::make}, {0x2e33cc94, Factory::make}, {0x2e48edb5, Factory::make}, {0x2e4cebbc, Factory::make}, {0x2e8a2953, Factory::make}, {0x2e92c91d, Factory::make}, {0x2ea09866, Factory::make}, {0x2f0f4aa7, Factory::make}, {0x2f423060, Factory::make}, {0x2f5426f8, Factory::make}, {0x2f95648b, Factory::make}, {0x2fb49db4, Factory::make}, {0x2fc26a05, Factory::make}, {0x2fd1cded, Factory::make}, {0x30164201, Factory::make}, {0x301bc34f, Factory::make}, {0x30223570, Factory::make}, {0x3025573a, Factory::make}, {0x303188d7, Factory::make}, {0x3040f623, Factory::make}, {0x308781af, Factory::make}, {0x309332a7, Factory::make}, {0x30ac2d8c, Factory::make}, {0x30c69842, Factory::make}, {0x30d755f3, Factory::make}, {0x30ebf610, Factory::make}, {0x3115f9d3, Factory::make}, {0x3156217e, Factory::make}, {0x3160a49c, Factory::make}, {0x31af1e93, Factory::make}, {0x31b0e2ad, Factory::make}, {0x31b18eaa, Factory::make}, {0x3200bd13, Factory::make}, {0x32d0a6bd, Factory::make}, {0x32ff89c9, Factory::make}, {0x33012af0, Factory::make}, {0x330b416a, Factory::make}, {0x332e68a9, Factory::make}, {0x332ec626, Factory::make}, {0x332f4af1, Factory::make}, {0x333c1c55, Factory::make}, {0x3348a420, Factory::make}, {0x337b936b, Factory::make}, {0x339ec91c, Factory::make}, {0x33b8bb83, Factory::make}, {0x342eb89b, Factory::make}, {0x346aa177, Factory::make}, {0x348a3dfc, Factory::make}, {0x34b8a49d, Factory::make}, {0x34c05198, Factory::make}, {0x34c6500b, Factory::make}, {0x3502d4bf, Factory::make}, {0x353d1ccf, Factory::make}, {0x357f2f3c, Factory::make}, {0x358cc0c8, Factory::make}, {0x35cc771d, Factory::make}, {0x35d4cac7, Factory::make}, {0x35d6d1c2, Factory::make}, {0x35fc4c7a, Factory::make}, {0x36213813, Factory::make}, {0x36402174, Factory::make}, {0x366e28f1, Factory::make}, {0x367b5904, Factory::make}, {0x36a7844a, Factory::make}, {0x36bde4ac, Factory::make}, {0x36c1ca18, Factory::make}, {0x36def645, Factory::make}, {0x3712841d, Factory::make}, {0x37713188, Factory::make}, {0x37947fb3, Factory::make}, {0x379617c9, Factory::make}, {0x37b0c7d0, Factory::make}, {0x37c68ca9, Factory::make}, {0x383d1066, Factory::make}, {0x38576464, Factory::make}, {0x38ab02e7, Factory::make}, {0x38f6c1d6, 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Factory::make}, {0xc6dc1594, Factory::make}, {0xc6ec6f65, Factory::make}, {0xc70b74f0, Factory::make}, {0xc71510cc, Factory::make}, {0xc75690aa, Factory::make}, {0xc7746d75, Factory::make}, {0xc781f5d3, Factory::make}, {0xc795ffb9, Factory::make}, {0xc7be23d7, Factory::make}, {0xc7bfc822, Factory::make}, {0xc841b8e5, Factory::make}, {0xc850770c, Factory::make}, {0xc86003da, Factory::make}, {0xc86711e0, Factory::make}, {0xc8eaf381, Factory::make}, {0xc8ee1360, Factory::make}, {0xc90dc8d1, Factory::make}, {0xc924c12e, Factory::make}, {0xc95680c2, Factory::make}, {0xc9779ad7, Factory::make}, {0xc994dd60, Factory::make}, {0xca02039d, Factory::make}, {0xca8c45d4, Factory::make}, {0xca8d6e99, Factory::make}, {0xcab8b6cf, Factory::make}, {0xcae04352, Factory::make}, {0xcae9275e, Factory::make}, {0xcaf2cd85, Factory::make}, {0xcb25d4e4, Factory::make}, {0xcb29352a, Factory::make}, {0xcb413248, Factory::make}, {0xcb55c40d, Factory::make}, {0xcb75eff8, Factory::make}, {0xcb85df60, Factory::make}, {0xcb9630a1, Factory::make}, {0xcbbe6df3, Factory::make}, {0xcbd4268a, Factory::make}, {0xcc03f8d8, Factory::make}, {0xcc0abcee, Factory::make}, {0xcc4a0c58, Factory::make}, {0xcc7f1c67, Factory::make}, {0xcc879949, Factory::make}, {0xccabe8a4, Factory::make}, {0xccc14ef1, Factory::make}, {0xcd2ebf82, Factory::make}, {0xcd4987c9, Factory::make}, {0xcd5f11ab, Factory::make}, {0xcd77a7f1, Factory::make}, {0xcda5da3b, Factory::make}, {0xcdb2eb5f, Factory::make}, {0xcdd80748, Factory::make}, {0xcdf25239, Factory::make}, {0xce0c3ad5, Factory::make}, {0xce18e3de, Factory::make}, {0xce215d17, Factory::make}, {0xce28bb1b, Factory::make}, {0xcef2eda8, Factory::make}, {0xcf0b1f37, Factory::make}, {0xcf3043cb, Factory::make}, {0xcf9668e0, Factory::make}, {0xcf9de6fc, Factory::make}, {0xcfa27955, Factory::make}, {0xcfbc2745, Factory::make}, {0xcfdff2d9, Factory::make}, {0xd01804c9, Factory::make}, {0xd0335713, Factory::make}, {0xd03b5457, Factory::make}, {0xd055f708, Factory::make}, {0xd0b6039b, Factory::make}, {0xd1214ca0, Factory::make}, {0xd14dd745, Factory::make}, {0xd155606d, Factory::make}, {0xd157613a, Factory::make}, {0xd16c93a5, Factory::make}, {0xd17ed752, Factory::make}, {0xd187b109, Factory::make}, {0xd1899c38, Factory::make}, {0xd1905231, Factory::make}, {0xd1c07b1e, Factory::make}, {0xd218239d, Factory::make}, {0xd219de59, Factory::make}, {0xd2229c44, Factory::make}, {0xd244efe7, Factory::make}, {0xd25249dc, Factory::make}, {0xd260caa3, Factory::make}, {0xd282febd, Factory::make}, {0xd28a9a8e, Factory::make}, {0xd2b4c982, Factory::make}, {0xd2cc894e, Factory::make}, {0xd359f814, Factory::make}, {0xd370fb2c, Factory::make}, {0xd38675b8, Factory::make}, {0xd39013ac, Factory::make}, {0xd3a4e6a4, Factory::make}, {0xd3c67def, Factory::make}, {0xd3fe311c, Factory::make}, {0xd4bb707c, Factory::make}, {0xd507150f, Factory::make}, {0xd524bb07, Factory::make}, {0xd560b356, Factory::make}, {0xd584dab3, Factory::make}, {0xd589a506, Factory::make}, {0xd595067c, Factory::make}, {0xd5a30142, Factory::make}, {0xd5a89f09, Factory::make}, {0xd5f14354, Factory::make}, {0xd5fe23dc, Factory::make}, {0xd61d2f75, Factory::make}, {0xd6355a2b, Factory::make}, {0xd6558f67, Factory::make}, {0xd6dd3630, Factory::make}, {0xd7015df9, Factory::make}, {0xd722afbd, Factory::make}, {0xd78b62f2, Factory::make}, {0xd7d2d5ab, Factory::make}, {0xd7d4db8e, Factory::make}, {0xd8139e04, Factory::make}, {0xd8435a33, Factory::make}, {0xd84c80b4, Factory::make}, {0xd8606a5d, Factory::make}, {0xd945f3cd, Factory::make}, {0xd95bd398, Factory::make}, {0xd985ceac, Factory::make}, {0xd9ca79bd, Factory::make}, {0xda50af7d, Factory::make}, {0xda52ed83, Factory::make}, {0xda6779b8, Factory::make}, {0xda78f890, Factory::make}, {0xda94569d, Factory::make}, {0xdad1c21e, Factory::make}, {0xdae44b61, Factory::make}, {0xdaf21548, Factory::make}, {0xdb26a1c2, Factory::make}, {0xdb2910dd, Factory::make}, {0xdb320398, Factory::make}, {0xdb339215, Factory::make}, {0xdb68fc11, Factory::make}, {0xdb7b477c, Factory::make}, {0xdbe926f6, Factory::make}, {0xdc19c5ca, Factory::make}, {0xdc4d6e6a, Factory::make}, {0xdc57d0f6, Factory::make}, {0xdc62afd6, Factory::make}, {0xdc8a1a41, Factory::make}, {0xdcbee83c, Factory::make}, {0xdcc66832, Factory::make}, {0xdccd1986, Factory::make}, {0xdced0e86, Factory::make}, {0xdd068ae0, Factory::make}, {0xdd0829a8, Factory::make}, {0xdd0ca6bd, Factory::make}, {0xdd0da107, Factory::make}, {0xdd5c9c29, Factory::make}, {0xdddc2cdb, Factory::make}, {0xdddedebc, Factory::make}, {0xde2906fb, Factory::make}, {0xde34e0fc, Factory::make}, {0xde52046e, Factory::make}, {0xde647ae7, Factory::make}, {0xdeb20b76, Factory::make}, {0xdec8b87a, Factory::make}, {0xded6a2ab, Factory::make}, {0xdefdb460, Factory::make}, {0xdf2881b9, Factory::make}, {0xdf29f478, Factory::make}, {0xdf2b7595, Factory::make}, {0xdf30f896, Factory::make}, {0xdf5d37c1, Factory::make}, {0xdf74c346, Factory::make}, {0xdfbb7491, Factory::make}, {0xdfe9f8f6, Factory::make}, {0xdfed8b14, Factory::make}, {0xe003709f, Factory::make}, {0xe010685b, Factory::make}, {0xe074ee27, Factory::make}, {0xe08d97a1, Factory::make}, {0xe0cc54b6, Factory::make}, {0xe0e4f9b3, Factory::make}, {0xe0ec2dc7, Factory::make}, {0xe0f453c7, Factory::make}, {0xe0fbd4f6, Factory::make}, {0xe127a502, Factory::make}, {0xe137222f, Factory::make}, {0xe15b2b49, Factory::make}, {0xe166738f, Factory::make}, {0xe174a012, Factory::make}, {0xe1c8650f, Factory::make}, {0xe1d36943, Factory::make}, {0xe1eec27f, Factory::make}, {0xe1ff79d0, Factory::make}, {0xe2a79089, Factory::make}, {0xe2d6dae3, Factory::make}, {0xe30c1440, Factory::make}, {0xe312a3dc, Factory::make}, {0xe31bbef8, Factory::make}, {0xe327af06, Factory::make}, {0xe3310bf6, Factory::make}, {0xe346024a, Factory::make}, {0xe35e39f1, Factory::make}, {0xe3688091, Factory::make}, {0xe3897445, Factory::make}, {0xe392fcb5, Factory::make}, {0xe3dcea22, Factory::make}, {0xe42497af, Factory::make}, {0xe4386cd4, Factory::make}, {0xe47490d9, Factory::make}, {0xe4c147bb, Factory::make}, {0xe51698e6, Factory::make}, {0xe538922f, Factory::make}, {0xe55679e7, Factory::make}, {0xe5a6562e, Factory::make}, {0xe6058b1c, Factory::make}, {0xe6583a68, Factory::make}, {0xe6a3fa62, Factory::make}, {0xe6ac0af4, Factory::make}, {0xe6b1cb80, Factory::make}, {0xe6c6ba07, Factory::make}, {0xe6dfde2b, Factory::make}, {0xe6e14a68, Factory::make}, {0xe71acb31, Factory::make}, {0xe725f731, Factory::make}, {0xe7415d04, Factory::make}, {0xe74ada6a, Factory::make}, {0xe74e53df, Factory::make}, {0xe76e7e1b, Factory::make}, {0xe789cb5a, Factory::make}, {0xe7fd502d, Factory::make}, {0xe857f18b, Factory::make}, {0xe8766be2, Factory::make}, {0xe87cdb9d, Factory::make}, {0xe8a1a604, Factory::make}, {0xe8b06bfc, Factory::make}, {0xe8c0251c, Factory::make}, {0xe8d6081c, Factory::make}, {0xe8d825b4, Factory::make}, {0xe8ed67d6, Factory::make}, {0xe908414f, Factory::make}, {0xe934ec92, Factory::make}, {0xe939b5c1, Factory::make}, {0xe9412f88, Factory::make}, {0xe99b3ebc, Factory::make}, {0xe9b79415, Factory::make}, {0xe9e31894, Factory::make}, {0xe9ec5e38, Factory::make}, {0xea562b96, Factory::make}, {0xead017ef, Factory::make}, {0xead1b882, Factory::make}, {0xeae8686e, Factory::make}, {0xeb3e9db1, Factory::make}, {0xeb5d8177, Factory::make}, {0xeb88a4d2, Factory::make}, {0xeb8f46ea, Factory::make}, {0xeb940839, Factory::make}, {0xeba9ba83, Factory::make}, {0xec1b1039, Factory::make}, {0xec2cbcbd, Factory::make}, {0xec6d2d84, Factory::make}, {0xec9a2b33, Factory::make}, {0xecc9a600, Factory::make}, {0xecd51cf8, Factory::make}, {0xece1b65a, Factory::make}, {0xece22d13, Factory::make}, {0xecf49ac9, Factory::make}, {0xed12aa5f, Factory::make}, {0xed4eec19, Factory::make}, {0xed574a23, Factory::make}, {0xed59af6e, Factory::make}, {0xed5ebacd, Factory::make}, {0xee0f068f, Factory::make}, {0xee264ba9, Factory::make}, {0xee5b5551, Factory::make}, {0xeee166bc, Factory::make}, {0xefed560a, Factory::make}, {0xf00d0e92, Factory::make}, {0xf0781d5c, Factory::make}, {0xf0a070d6, Factory::make}, {0xf0c715c4, Factory::make}, {0xf0f2544e, Factory::make}, {0xf129b075, Factory::make}, {0xf13eec32, Factory::make}, {0xf15835fa, Factory::make}, {0xf176fb49, Factory::make}, {0xf1fcd33a, Factory::make}, {0xf209839c, Factory::make}, {0xf21b5856, Factory::make}, {0xf25355dd, Factory::make}, {0xf260bb87, Factory::make}, {0xf26859f8, Factory::make}, {0xf275dd24, Factory::make}, {0xf29cb14e, Factory::make}, {0xf2c71fbc, Factory::make}, {0xf31a1f15, Factory::make}, {0xf33ea367, Factory::make}, {0xf33ff597, Factory::make}, {0xf359c28d, Factory::make}, {0xf35a170b, Factory::make}, {0xf376500a, Factory::make}, {0xf3a384c0, Factory::make}, {0xf3a5ba9c, Factory::make}, {0xf3d8ed9b, Factory::make}, {0xf3e6605a, Factory::make}, {0xf42374e9, Factory::make}, {0xf43a6237, Factory::make}, {0xf46c1c4d, Factory::make}, {0xf46d8f9b, Factory::make}, {0xf491be0c, Factory::make}, {0xf55bd781, Factory::make}, {0xf583d47a, Factory::make}, {0xf59829a7, Factory::make}, {0xf5c1ee88, Factory::make}, {0xf5f26380, Factory::make}, {0xf60cba4c, Factory::make}, {0xf62fcf37, Factory::make}, {0xf6767cb0, Factory::make}, {0xf6a2b2c6, Factory::make}, {0xf6bb42ba, Factory::make}, {0xf6e5e0c9, Factory::make}, {0xf6fb4f35, Factory::make}, {0xf72b2f7f, Factory::make}, {0xf77f1ac6, Factory::make}, {0xf78786f2, Factory::make}, {0xf78c4052, Factory::make}, {0xf7e31469, Factory::make}, {0xf7f1aa96, Factory::make}, {0xf80f68c2, Factory::make}, {0xf817e4dd, Factory::make}, {0xf83247ae, Factory::make}, {0xf8a51d3f, Factory::make}, {0xf8fc98f2, Factory::make}, {0xf928cf38, Factory::make}, {0xf937a04a, Factory::make}, {0xf94aeb70, Factory::make}, {0xf94c472d, Factory::make}, {0xf9c39636, Factory::make}, {0xf9eed026, Factory::make}, {0xfa879a6b, Factory::make}, {0xfa88adea, Factory::make}, {0xfaccbd5b, Factory::make}, {0xfae4b80b, Factory::make}, {0xfaee32e1, Factory::make}, {0xfb30627d, Factory::make}, {0xfb3e4a9a, Factory::make}, {0xfb78d54f, Factory::make}, {0xfbb972e7, Factory::make}, {0xfbe2f20e, Factory::make}, {0xfbeb4f9a, Factory::make}, {0xfc0f3285, Factory::make}, {0xfc0f4565, Factory::make}, {0xfc11944e, Factory::make}, {0xfc66f8ce, Factory::make}, {0xfc76a752, Factory::make}, {0xfc98124d, Factory::make}, {0xfcafb0ac, Factory::make}, {0xfd2106e7, Factory::make}, {0xfd2eb2f0, Factory::make}, {0xfd5dbda0, Factory::make}, {0xfd7107e3, Factory::make}, {0xfd74ffc3, Factory::make}, {0xfda01fe9, Factory::make}, {0xfdbeef41, Factory::make}, {0xfe01ffd5, Factory::make}, {0xfe0c2028, Factory::make}, {0xfe2a7e9d, Factory::make}, {0xfe2eb60d, Factory::make}, {0xfe49f74e, Factory::make}, {0xfe74173c, Factory::make}, {0xfe7a2ab1, Factory::make}, {0xfeaab035, Factory::make}, {0xfeb84b13, Factory::make}, {0xfebb7193, Factory::make}, {0xfecd544b, Factory::make}, {0xfefe78b3, Factory::make}, {0xff5b91eb, Factory::make}, {0xff5d48c7, Factory::make}, {0xff738094, Factory::make}, {0xffb34108, Factory::make}, {0xffb93fbf, Factory::make}, {0xffc6a393, Factory::make}, }; void initActionFactories() { ksys::act::ai::Actions::setFactories(std::size(sActionFactories), sActionFactories); } } // namespace uking