#include "Game/Actor/AI/aiASWeaponRoot.h" namespace uking::ai { ASWeaponRoot::ASWeaponRoot(const InitArg& arg) : WeaponRootAI(arg) {} ASWeaponRoot::~ASWeaponRoot() = default; bool ASWeaponRoot::init_(sead::Heap* heap) { return WeaponRootAI::init_(heap); } void ASWeaponRoot::enter_(ksys::act::ai::InlineParamPack* params) { WeaponRootAI::enter_(params); } void ASWeaponRoot::leave_() { WeaponRootAI::leave_(); } void ASWeaponRoot::loadParams_() { WeaponRootAI::loadParams_(); getStaticParam(&mEquiped_s, "Equiped"); getStaticParam(&mUnEquiped_s, "UnEquiped"); getStaticParam(&mThrown_s, "Thrown"); getStaticParam(&mStick_s, "Stick"); getStaticParam(&mCancelStick_s, "CancelStick"); } } // namespace uking::ai